Recent content by arci

    1. A

      Systems and Scanner

      HI everyone, here is another suggestion from me relating to tactical combat ^^. 1.) Systems: It works similar to the core/hull mechanic. I think the correlation between overheating, armor, and struckture could be transfered 1:1 to weaponsystems. The weapon computer would act like the shipcore...
    2. A

      Opinions On Starmades Combat

      I did a thread about the mechanical part a while ago. In my opinion the best combat system is the lock on target combat style. However in order to make it work for starmade there need to be some changes like fixing the 3rd person camera (angle, memory, controls and stuff). And second weapons...
    3. A

      weapon scaling

      As mentioned some attributes are only for specific weapons where it makes sense. For ex: charge up for laser, reload for cannons, acceleration for missiles etc. I admit that this system is limiting. However in my opinion balance is a synonym for limit. It wouldn't necessarily remove big...
    4. A

      weapon scaling

      Not a new weapon system just new attributes for existing one. Maybe this can example the idea: A normal antimatter cannon can fire quite fast. In this new system the rate of fire damage etc for 1 block remains the same. Connecting more blocks together will increase the damage, nothing new...
    5. A

      weapon scaling

      Hi everyone, I thougth about a scaling weapon system with some base variables (depending on the weapon type) and want to share this idea. Some of the needed attributes already exist in the game but need to be linked to the amount of blocks your weapon consist of. The reason behind this system...
    6. A

      Read by Council Pirates Don't Fire On Escape Pods

      Well isn't leaving the ship with an escape pot a legit way to say: "OK ... I surrender take my stuff"? However pirates ai should be adjusted so they actually take your ships away with a tractor beam instead of chasing you down. For assasination task there should be another faction beside the...
    7. A

      Give Mining a "Treasure Hunt" Feel

      I'd like to have different materials as fuel for the reactors or thrusters. Finding common and rare crystals which increases my power regeneration by a certain % bonus would be cool. In addition figths around sectors with a spawning chance for rare ressources could be interesting for bigger...
    8. A

      Read by Council shield overcharge block

      Agreed, shields which can regenerate fast than you can damage them isn't a good solution. However I don't like soft caps (like for power supply) because it limites the viability of large ships. In my opinion systems should have much more overlaping mechanincs like a certain amount of rechargers...
    9. A

      The solution was not Adding Auxiliary Power...

      I like the idea of unstable power but is it necessary to introduce a new block? Maybe a an option (similar to the thruster settings) for "overdrive" would do the same thing. In that case you could choose between low but save or high and dangerous supply. If the explosion can affect other blocks...
    10. A

      Read by Schine Paint Gun and Custom Color Maker

      I'm not into programming that much but why should changing the color affect the performance? If you recolor the actual textures or link different color codes to different id's (like load textur id 255255255 with r=255 y=255 b=255) it migth affect the hard drive space a little bit but an engine...
    11. A

      Vision and motion controls

      Maybe an option for changing the look and interaction posibilities of blocks would work too. If you could switch the visual appearence of a block with other existing textures, like the decorative console (with integrated sit interaction) for the shipcore, people could simulate this effect...
    12. A

      Vision and motion controls

      Hi everyone, I have started starmade recently and want to share my ideas about one of the mechanics in the game. This suggestion is about qol and some bigger changes to aiming and motion controls. The idea is to increase the viability of weaponsystems that cover different parts of the ships...