Recent content by Alpha_Squad

    1. Alpha_Squad

      Brainstorm This Perfect turning system - no half-assed solution

      Calculating the center of mass of these space crafts and keeping it updated, from a programming stand-point, would be a pretty trivial computation. It would be just a matter of adding a few more stats(i.e. mass*distance x, mass*distance y, mass*distance z) to the ship to keep a running tally of...
    2. Alpha_Squad

      Countermeasures (better for smaller ships)

      Your math is off, either way you look at your equation. What you have typed: DecoySize = X * NumberOfBlocks^Y. Your example of X=1000, NumberOfBlocks=1000 and Y=0.5 would result in: 1000*(1000^0.5)=31622. Otherwise if you meant (X*NumberOfBlocks)^Y would result in: (1000*1000)^.5=1000. Actually...
    3. Alpha_Squad

      Thruster changes

      I was referring to buying ships from the catalog. The system is easily abusable and can make all scarcity non-existent. On a ~850 mass ship using 1000 push modules resulted in very poor speed especially in contrast to 1000 engines.
    4. Alpha_Squad

      Thruster changes

      Being able to buy ships at shops destroys any semblance of balance anyhow.
    5. Alpha_Squad

      Starmade V0.158

      Found a bug, using ion as defense now randomly grants 100% damage immunity even though it says 1.5% effectiveness in the weapons panel.
    6. Alpha_Squad

      Starmade V0.158

      I have figured out the engine crisis. The engine thrust is no longer proportional to the dimensions, rather only the volume of the blocks that are engines affect thrust (aka linear). Not sure if this is intentional or not. [Edit]: Shields don't appear to be requiring a proportionately large...
    7. Alpha_Squad

      Starmade V0.158

      Seems as though we have entered the 'Stealth or Die' era again. At least the copy/paste and undo/redo functionality is a great improvement.
    8. Alpha_Squad

      StarMade 0.157 (optimization & fixes)

      Now there's just the AMC exploit for lasers and they will be balanced, albeit the missile slave still doesn't work for them.
    9. Alpha_Squad

      Weapon discussion thread

      Don't remember what else I had written in the last four days, but something something Laser with missile slaves is confirmed for being broken. I think I also mentioned AMCs being good for piercing shots that go to the core of the ship with a decent fire rate.
    10. Alpha_Squad

      Weapon discussion thread

      Laser/pulse combos are now precisely 1/10th as powerful as they were entirely due to ticks taking 10 times longer.
    11. Alpha_Squad

      Weapon discussion thread

      ^It doesn't use additional energy. Just tested it out, for AMC at 100% overdrive it deals just over double damage and 100% damage pulse deals 10X damage in a single burst. For laser at 100% overdrive it deals just over 6 times the damage and 100% damage pulse deal 20X the amount of ticks damage...
    12. Alpha_Squad

      Weapon discussion thread

      The UI is also wrong for the laser, it states that 75 damage/tick with a tick of 0.1 equates to 7.5 damage/second which probably has something to do with this outrageous damage. I'd write a report, but its way too late for me right now.
    13. Alpha_Squad

      Weapon discussion thread

      This is simply the nature of combat, using every advantage you have at your disposal. Which is why I brought up the topic that the biggest capital ship is empirically the best and what changes are needed to fix that in the first place.
    14. Alpha_Squad

      Weapon discussion thread

      I tried using the Anti-matter cannon and the damage stayed the same. How would the damage on the laser look different? The only difference is the laser should shoot a longer distance. I'll test that after writing this message. keptick If the fighters are very determined to try and take down the...
    15. Alpha_Squad

      Weapon discussion thread

      Does anybody actually use lasers as slaves, because they're the only slave system that doesn't increase the dps of the ship. While I can understand wanting longer range (and bullet speed), but if they can't deal sufficient damage to destroy a ship then it really isn't worth it (I understand that...