Recent content by _ArkAngel_

    1. _ArkAngel_

      Detect Open Doors - and close open doors

      Hahaha. OK. I tried sensors after I saw Bench had a tutorial that connected sensors and doors. But I gave up before considering the sensor might need a clock input to update.
    2. _ArkAngel_

      Detect Open Doors - and close open doors

      I would love if all the doors on my ship would close after being opened. If I had a clock that ran and closed them all every 10 seconds... I'd deal with the inconvenience. Or maybe I'd make dedicated circuits for some. 1) How do you detect open doors? 2) Is there a place that explains how...
    3. _ArkAngel_

      <1 FPS - Quad Core I5 - nVidia GTX 260

      OK. I reproduced it. I remembered that in troubleshooting, I disabled hardware rendering in chrome. I re-enabled hardware rendering in chrome then ran StarMade - 1fps. That's the first part of the graph. Now the memory maxes out the 890MB of VRAM because Chrome puts it over the top. Then I...
    4. _ArkAngel_

      <1 FPS - Quad Core I5 - nVidia GTX 260

      I can't recreate the issue. WTF. This was bothering me for hours and now... it just works. Steps to reproduce: 1) Install Windows Server 2008 R2 on a computer like 6 years ago. 2) Play games on it. Serve me some games, Windows!!!! 3) Try to play StarMade after uninstalling all javas and...
    5. _ArkAngel_

      <1 FPS - Quad Core I5 - nVidia GTX 260

      I was wondering how you got those numbers. I had this great idea of demonstrating how this bug works by monitoring the graphics memory as I added the frame buffer. It ended up being an inconclusive test. Before: Load Starmade I wanted to show the big jump when I enabled framebuffer. But... I...
    6. _ArkAngel_

      <1 FPS - Quad Core I5 - nVidia GTX 260

      I'm pretty sure physics is the real killer on KSP and StarMade. Neither is asking the GPU for that much. I think what I've determined is my problem has more to do with running out of graphics memory. I thought it might be dropping to software rendering as well at first. You can see in the...
    7. _ArkAngel_

      <1 FPS - Quad Core I5 - nVidia GTX 260

      GTX 750 Ti looks like something I can get for under $100. So... that could be in the budget. But, it also looks like it performs about 3 times faster than the card I have. So... from 1FPS to 3? PassMark - Video Card Performance Comparison I'm trying the framebuffer thing right now. WOW. I...
    8. _ArkAngel_

      <1 FPS - Quad Core I5 - nVidia GTX 260

      I realize the GTX 260 is dated, but it's not that bad. I genuinely think it's a bug because the graphics thread is pegging a CPU (not the GPU), while the GPU is just... not coming close to breaking a sweat. Then the graphics thread chills way out, but there is still one CPU core pegged... why?
    9. _ArkAngel_

      <1 FPS - Quad Core I5 - nVidia GTX 260

      I have two lower-spec'd computers that are running this fine. I have not been able to get this to even run at 1 FPS. I'm running the current build of StarMade and Java 8. The game maxes out 2 cores. The red part of the graph indicates the CPU is running system code. Specifically, in this...
    10. _ArkAngel_

      Fleet AI is atrocious.

      This is my greatest frustration with the game right now. I've lost huge amounts of resources to this. But I've still lost more by allowing fleet AI to fly too close to a star. Of course, if time is money, I've lost most of my resources trying to get my mining drones to... mine... If fleet...
    11. _ArkAngel_

      Brilliant/Horrible idea for Large/Small ship balance. OMG

      U MAD BRO? :P You wouldn't have to crawl around. You hire crew to do it. Or if you're cheap, then go ahead and crawl around. Furthermore, this would have to be the sort of thing where the speed of wear and the degree to which it affects efficiency were configurable on the server. One of the...
    12. _ArkAngel_

      Brilliant/Horrible idea for Large/Small ship balance. OMG

      That is because Picard is an understated badass. You don't need the restriction of only applying wear when you're in the core. A system could only wear when it is in use. A ship not taking damage will not experience wear from that. Engines not running ( or not running over speed ) will not...
    13. _ArkAngel_

      Brilliant/Horrible idea for Large/Small ship balance. OMG

      Well, it adds in gameplay. As in, something to do which affects other areas of the game. Something to consider if you plan on bringing your Titan with you everywhere you go. I think it would make sense to havea feature like this configurable in terms of how fast wear happens and how much it...
    14. _ArkAngel_

      Brilliant/Horrible idea for Large/Small ship balance. OMG

      Clarification: This suggestion doesn't have anything to do with role play. I do this on my ships now because it "seems legit". This is a gameplay mechanic to add a reasonable, manageable, and game relevant cost to larger ships, creating balance, advantages, and reasons for different sized ships...
    15. _ArkAngel_

      Brilliant/Horrible idea for Large/Small ship balance. OMG

      Larger systems need more maintenance. That's it. Two of my inspirations for ship building are 90's episodes of Star Trek featuring Geordi La Forge crawling through access tunnels to fix stuff. Or sneak around. Or move around when turbolifts were down. Jefferies tube - Wikipedia, the free...