Now I know that the weapons are somewhat diverse already.
We have cannons, beams, missiles, Pulse, and a host of support weapons. Then there are the weapons effects.
But There are only a few combinations that are effective.
Cannon weapons are most effective wen pared with cannons.
beams are practically useless unless it is pared with cannons. And missiles are best pared with beams or other missiles.
Now I could also go on to effects, but I am sure we all know stop is over powered, piercings effectiveness is debatable, and overdrive is useless as it dose not add anymore damage to a weapon that any of the other effects.
So what can be done to allow people to build the weapons they want and still have effective and balanced weapons?
My personal views is that we need to either nurf some things, buff some things, or add new abilities to existing things.
For example, cannons+cannons should get weaker the bigger they get. This ways fighters can have decent guns, but capital ships will have a harder time building the buzz saw of doom.
Beams should naturally have a higher fire rate then other weapons, but should be weaker in their unmodified state.
Missiles are for the most part good, but there are a few things that could be tweaked. First long range missiles should be very fast but have pore maneuverability. Wile short range missiles are slower, but have very good maneuverability. And then the really slow powerful missiles should have okay maneuverability and have a range in between the short range and long range.
Also we ether need new weapons or a way to modify the current ones.
Many people have expressed there desire for essentially super weapons. Now currently super weapons are very impractical. An example being missiles. A super missile that has a blast radius of 50 and dose 1.5 million damage will use incredible amounts of power. However 50 missiles doing 2500 damage and unmodified blast radius use far less power and do way more damage to their target
Also when someone builds a spinal mounted beam or cannon, they want it to leave a reasonable sized hole in their target. Not a small one block sized hole, or a odd looking shotgun effect.
This could easily be fixed by letting players adjust the size of the cannon round and the beam's beam. This of curse should mean that the bigger you make them the slower their fire rate and the more power they use.
Now these are just some of my ideas and I know many others have theirs as well.
I don't know how every one else feels, but I like our current weapons set up. I just think it has not been taken as far as it can go and it could use more balancing.
We have cannons, beams, missiles, Pulse, and a host of support weapons. Then there are the weapons effects.
But There are only a few combinations that are effective.
Cannon weapons are most effective wen pared with cannons.
beams are practically useless unless it is pared with cannons. And missiles are best pared with beams or other missiles.
Now I could also go on to effects, but I am sure we all know stop is over powered, piercings effectiveness is debatable, and overdrive is useless as it dose not add anymore damage to a weapon that any of the other effects.
So what can be done to allow people to build the weapons they want and still have effective and balanced weapons?
My personal views is that we need to either nurf some things, buff some things, or add new abilities to existing things.
For example, cannons+cannons should get weaker the bigger they get. This ways fighters can have decent guns, but capital ships will have a harder time building the buzz saw of doom.
Beams should naturally have a higher fire rate then other weapons, but should be weaker in their unmodified state.
Missiles are for the most part good, but there are a few things that could be tweaked. First long range missiles should be very fast but have pore maneuverability. Wile short range missiles are slower, but have very good maneuverability. And then the really slow powerful missiles should have okay maneuverability and have a range in between the short range and long range.
Also we ether need new weapons or a way to modify the current ones.
Many people have expressed there desire for essentially super weapons. Now currently super weapons are very impractical. An example being missiles. A super missile that has a blast radius of 50 and dose 1.5 million damage will use incredible amounts of power. However 50 missiles doing 2500 damage and unmodified blast radius use far less power and do way more damage to their target
Also when someone builds a spinal mounted beam or cannon, they want it to leave a reasonable sized hole in their target. Not a small one block sized hole, or a odd looking shotgun effect.
This could easily be fixed by letting players adjust the size of the cannon round and the beam's beam. This of curse should mean that the bigger you make them the slower their fire rate and the more power they use.
Now these are just some of my ideas and I know many others have theirs as well.
I don't know how every one else feels, but I like our current weapons set up. I just think it has not been taken as far as it can go and it could use more balancing.