Over the past nine months I've seen three big topics popping up on the forums every now and then; shipyards, FTL / warpgates and the balancing of big ships vs small ships. There are more general topics like shields and thrusters, but these are what I'm interested in the most.
I haven't seen any real discussion on the subject of 'gigantism', other than monodirectional arguments like, "small ships should be able to take out capitals" and "no, they shouldn't."
People seem to agree that they disagree, but why? I hope to create one thread for this discussion to collect data for the devs, and for the community to make up their mind. And because I love to ignite debates.
As a mostly pacifist / creative player ingame thus far, I haven't gathered any combat experience on large servers with PvP aspects, so I can only argue with what I assume to be true.
The general consense of the 'no, they shouldn't' side appears to be that players who invest effort and time in capitals should be rewarded by being the biggest fish in the pond, nomming away these pesky flies others call fighters and corvettes.
The general consense of the 'yes, they should' side seems to be... what exactly? That those who simply cannot invest this time shouldn't be punished by insta-dying if their opponent is six-plus weight classes above?
Both boil down to 'just because', from what I can tell.
Real naval battleships have, in essence, been abandoned because of the tactical superiority of aircraft carriers and the dawn of intelligent missiles. So, by a real world example, small ships should indeed have a certain edge against capitals if these are a) stupid, b) undefended or c) have their anti-fighter turrets crippled / blind-spotted.
But of course, real world ships have no shields, so we might equally just cast this notion away.
So yeah. What's your opinion?
I haven't seen any real discussion on the subject of 'gigantism', other than monodirectional arguments like, "small ships should be able to take out capitals" and "no, they shouldn't."
People seem to agree that they disagree, but why? I hope to create one thread for this discussion to collect data for the devs, and for the community to make up their mind. And because I love to ignite debates.
As a mostly pacifist / creative player ingame thus far, I haven't gathered any combat experience on large servers with PvP aspects, so I can only argue with what I assume to be true.
The general consense of the 'no, they shouldn't' side appears to be that players who invest effort and time in capitals should be rewarded by being the biggest fish in the pond, nomming away these pesky flies others call fighters and corvettes.
The general consense of the 'yes, they should' side seems to be... what exactly? That those who simply cannot invest this time shouldn't be punished by insta-dying if their opponent is six-plus weight classes above?
Both boil down to 'just because', from what I can tell.
Real naval battleships have, in essence, been abandoned because of the tactical superiority of aircraft carriers and the dawn of intelligent missiles. So, by a real world example, small ships should indeed have a certain edge against capitals if these are a) stupid, b) undefended or c) have their anti-fighter turrets crippled / blind-spotted.
But of course, real world ships have no shields, so we might equally just cast this notion away.
So yeah. What's your opinion?