Looking at a suggestion thread about regenerative hull blocks made me think about how nice it would be to have regenerating organic tissues...
And bone for armor/bulkheads (slow regeneration; armor between hull & standard)...
And chitin armor (V. Slow regen; armor between standard & advanced)...
And internal organs for generating power & thrust & improving ship wide regen (at the cost of power); maybe digestive system for power from fuel (which would offset the regeneration even more since it would burn crazy fuel)... Maybe they could be lithovores so we wouldn't even need new fuel blocks...
And maybe a nice bio-weapon or two but also allow compatibility with standard weapons & systems to allow for borg-ing...
Maybe make the engineering even more complex than what we already do for synthetic ships to further offset any possible advantages...
Why?
1. Because it would be cool.
2. It would bring in a wide array of new play dynamics.
3. It would vastly expand the stylistic & RP potentials.
4. Why make "space whales" when you can make a system for players to build their own super awesome space whales?!?
5. I want Zerg, damnit!! And so do other people... Probably ;-)
Seriously - I typically avoid suggesting or supporting anything that calls for new blocks, and this kind of expansion would have to go pretty far down on the development list (like post-alpha, likely), but it would bring value to the game.
And bone for armor/bulkheads (slow regeneration; armor between hull & standard)...
And chitin armor (V. Slow regen; armor between standard & advanced)...
And internal organs for generating power & thrust & improving ship wide regen (at the cost of power); maybe digestive system for power from fuel (which would offset the regeneration even more since it would burn crazy fuel)... Maybe they could be lithovores so we wouldn't even need new fuel blocks...
And maybe a nice bio-weapon or two but also allow compatibility with standard weapons & systems to allow for borg-ing...
Maybe make the engineering even more complex than what we already do for synthetic ships to further offset any possible advantages...
Why?
1. Because it would be cool.
2. It would bring in a wide array of new play dynamics.
3. It would vastly expand the stylistic & RP potentials.
4. Why make "space whales" when you can make a system for players to build their own super awesome space whales?!?
5. I want Zerg, damnit!! And so do other people... Probably ;-)
Seriously - I typically avoid suggesting or supporting anything that calls for new blocks, and this kind of expansion would have to go pretty far down on the development list (like post-alpha, likely), but it would bring value to the game.