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- May 25, 2013
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It does make sense to apply diminishing returns on thrust. This produces a maximum thrust to mass ratio on large ships , effectively capping their acceleration. Agility differential can make a difference in combat , which means ship design will have other concerns than just adding more shield and weapon blocks for frontal engagements. Slowing , pulling or repelling enemies might give a critical advantage.
Because of the higher thruster ratio required to sustain high speeds at large scales , overdrive will also scale differently. This means that specialized small ships will hold an absolute advantage over capital ships in agility and top speed.
Note that friction is an important balancing factor - it allows larger ships to accelerate to half of their top speed quickly , but take longer for the other half. It will also decrease the effective top speed on ships with too few thrusters.
Overall , this system looks coherent enough to warrant extensive testing before further changes are made.
Because of the higher thruster ratio required to sustain high speeds at large scales , overdrive will also scale differently. This means that specialized small ships will hold an absolute advantage over capital ships in agility and top speed.
Note that friction is an important balancing factor - it allows larger ships to accelerate to half of their top speed quickly , but take longer for the other half. It will also decrease the effective top speed on ships with too few thrusters.
Overall , this system looks coherent enough to warrant extensive testing before further changes are made.