Just curious as to what the community thinks on the subject of certain strategies, and what players consider greifing.
I've made a few suggestions in other threads, and supported other suggestions that made many players cry out "but that would lead to greifing!" Namely upping damage and blast radius of warheads and the use of jump inhibitors.
My question is this; is it the strategy itself that's considered greifing, or the reasons players use those strategies?
Take camping in fps games for example. Many players cry fowl whenever someone camps a chokepoint on a map, mainly because they get picked off by the sniper before they get a chance to take an objective. Most get so mad about being fragged a dozen times over that they forget rushing into the sniper's cross hairs is just giving him free kills. Is the camping sniper greifing, or just sticking with a strategy that people keep falling for?
I'd like to hear about other instances in Starmade, I'd list a few others, but my break is over and I gotta get back to work.
I've made a few suggestions in other threads, and supported other suggestions that made many players cry out "but that would lead to greifing!" Namely upping damage and blast radius of warheads and the use of jump inhibitors.
My question is this; is it the strategy itself that's considered greifing, or the reasons players use those strategies?
Take camping in fps games for example. Many players cry fowl whenever someone camps a chokepoint on a map, mainly because they get picked off by the sniper before they get a chance to take an objective. Most get so mad about being fragged a dozen times over that they forget rushing into the sniper's cross hairs is just giving him free kills. Is the camping sniper greifing, or just sticking with a strategy that people keep falling for?
I'd like to hear about other instances in Starmade, I'd list a few others, but my break is over and I gotta get back to work.