So for all of you who have been looking for a way to even the odds between small ships and large ships I have your answer. Its actually quit simple really, warheads, but how can the week nearly pointless things even the odds between strike craft and titans you might ask. Well they can't, not in there default setting that is.
You see we at Galaxies Aflame have decided to do some tweaking of the warheads. We razed the damage to 1,000,000 and set the blast radius to 50. Now this sounds like a big adjustment and I guess you would be right, but against advanced armor one warhead dose little damage, its when you combine warheads that they become useful.
Now of course there are disadvantages to caring such weapons on your ship, foremost of witch is that if your torpedo magazine is hit your ship is history. There is also the problem of hitting your target, AI wont ram it, and that workaround that used push effect and a weapon to point it in the right dereliction doesn't work any more now that AI are shooting for subsystems. So that just leaves you with dumb fire torpedoes, but that's okay because that's where the torpedo bombers come in.
So a torpedo bomber is a small craft that is fighter sizer or a little bigger and can carries one or more torpedoes. Now because the torpedoes are dumb fire it means you want to get as close as possible to your target before you fire. This is for varies reasons a bad idea with a large capital ships, but is a job well suited to small strike craft. You also don't loos a expensive ship if your warheads are hit by enemy fire, very unpleasant to have your capital ship killed by your own weapons.
Now torpedo bombers are not going to just be capping titans left and right. If the designer of the ship you are tiring to kill is at all competent he is going to have good turret coverage. And the closer you get the more effective his guns are going to be, not to mention missile turrets. But lets say you make it through all that, and you launch you torps, and they hit. If your target has thick armor say 6 meters thick even a torpedo with ten warheads will have a hared time against that.
So its not an ultimate weapon that wins every time, but it should give you small craft pilots something to fight back with.
You see we at Galaxies Aflame have decided to do some tweaking of the warheads. We razed the damage to 1,000,000 and set the blast radius to 50. Now this sounds like a big adjustment and I guess you would be right, but against advanced armor one warhead dose little damage, its when you combine warheads that they become useful.
Now of course there are disadvantages to caring such weapons on your ship, foremost of witch is that if your torpedo magazine is hit your ship is history. There is also the problem of hitting your target, AI wont ram it, and that workaround that used push effect and a weapon to point it in the right dereliction doesn't work any more now that AI are shooting for subsystems. So that just leaves you with dumb fire torpedoes, but that's okay because that's where the torpedo bombers come in.
So a torpedo bomber is a small craft that is fighter sizer or a little bigger and can carries one or more torpedoes. Now because the torpedoes are dumb fire it means you want to get as close as possible to your target before you fire. This is for varies reasons a bad idea with a large capital ships, but is a job well suited to small strike craft. You also don't loos a expensive ship if your warheads are hit by enemy fire, very unpleasant to have your capital ship killed by your own weapons.
Now torpedo bombers are not going to just be capping titans left and right. If the designer of the ship you are tiring to kill is at all competent he is going to have good turret coverage. And the closer you get the more effective his guns are going to be, not to mention missile turrets. But lets say you make it through all that, and you launch you torps, and they hit. If your target has thick armor say 6 meters thick even a torpedo with ten warheads will have a hared time against that.
So its not an ultimate weapon that wins every time, but it should give you small craft pilots something to fight back with.