I have finally rendered my idea for a different planet style.
What are those at the poles? Why, yes, they are polar ice caps, thanks for asking.
My idea for a planet is an expansion of the 3-D planet idea. It consists of 14 parts: north and south poles. 8 square "continents", an atmosphere layer (not visible in the render above), a middle layer, usually an ocean, a bedrock layer, and a core. (I think current planets also consist of 14 parts, including core, atmosphere, and 12 continents.)
The core is unchanged. It should have all those wonderful changes folks talk about (mining), but should mostly be unreachable until something happens to the bedrock layer....
The bedrock layer will be a solid mesh. For gas planets, it would be just like the "ocean" layer, but with instakill for all astronauts, other fauna, and ships. (Heavy pressure). Can be mined. Slowly, slowly regenerates, but provides one of each resource to a capital-level mining operation (one maximum) on each of the 10 continental plates, including the ice caps. So you can get a maximum of 10 of each ore and crystal on each planet you own. When this layer is destroyed, either through over-mining or damage, the ocean and atmosphere layers above it are instantly destroyed, the continental plates are thrown off as asteroids, and the core is exposed as the only remaining piece of the planet.
The ocean layer will be a mesh, and can be solid or fluid, depending on planet type. (Example: conventional M-class planets will have a swimmable, "flyable" ocean, while desert or rocky planets will have un-swimmable, unflyable bedrock "ocean".)
The polar ice caps will usually be ice, but this may not be true for all planet types. It's just a cubic biome going down from the surface of the ocean layer down to the surface of the bedrock layer.
The regular continents will be cubic biomes that also go down the depth of the ocean layer. I guess they could be pentagon-shaped like the ones on Dedecahedron planets, but I consider StarMade a rather cubic metaverse.
Because there is a big giant mesh separating all the different plates, optimization should be easier. Mining and ramming and landing will no longer affect more than one plate at a time, so this is why it will become much easier to handle optimizations.
Gravity will be normal (straight down) on each plate. On the other hand, if you drive or float across the surface of the ocean layer, the game should be able to set "down" to always point at the center of the planet.
tl;dr: I think this solution, where planetary plates are embedded in larger meshes will allow for larger plates, much larger planets, and a more satisfying planetary encounter. This solution will still require significant optimization to reduce lag on each plate, but that optimization will be easier on plates separated by larger meshes than on the current dodecahedrons.
What are those at the poles? Why, yes, they are polar ice caps, thanks for asking.
My idea for a planet is an expansion of the 3-D planet idea. It consists of 14 parts: north and south poles. 8 square "continents", an atmosphere layer (not visible in the render above), a middle layer, usually an ocean, a bedrock layer, and a core. (I think current planets also consist of 14 parts, including core, atmosphere, and 12 continents.)
The core is unchanged. It should have all those wonderful changes folks talk about (mining), but should mostly be unreachable until something happens to the bedrock layer....
The bedrock layer will be a solid mesh. For gas planets, it would be just like the "ocean" layer, but with instakill for all astronauts, other fauna, and ships. (Heavy pressure). Can be mined. Slowly, slowly regenerates, but provides one of each resource to a capital-level mining operation (one maximum) on each of the 10 continental plates, including the ice caps. So you can get a maximum of 10 of each ore and crystal on each planet you own. When this layer is destroyed, either through over-mining or damage, the ocean and atmosphere layers above it are instantly destroyed, the continental plates are thrown off as asteroids, and the core is exposed as the only remaining piece of the planet.
The ocean layer will be a mesh, and can be solid or fluid, depending on planet type. (Example: conventional M-class planets will have a swimmable, "flyable" ocean, while desert or rocky planets will have un-swimmable, unflyable bedrock "ocean".)
The polar ice caps will usually be ice, but this may not be true for all planet types. It's just a cubic biome going down from the surface of the ocean layer down to the surface of the bedrock layer.
The regular continents will be cubic biomes that also go down the depth of the ocean layer. I guess they could be pentagon-shaped like the ones on Dedecahedron planets, but I consider StarMade a rather cubic metaverse.
Because there is a big giant mesh separating all the different plates, optimization should be easier. Mining and ramming and landing will no longer affect more than one plate at a time, so this is why it will become much easier to handle optimizations.
Gravity will be normal (straight down) on each plate. On the other hand, if you drive or float across the surface of the ocean layer, the game should be able to set "down" to always point at the center of the planet.
tl;dr: I think this solution, where planetary plates are embedded in larger meshes will allow for larger plates, much larger planets, and a more satisfying planetary encounter. This solution will still require significant optimization to reduce lag on each plate, but that optimization will be easier on plates separated by larger meshes than on the current dodecahedrons.
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