Basically takes advantage of the power generation softcap, by making "hullplates" that have their own energy and shield buffer. This system seems to work really well when engaging at range, and when you can rotate on your axis back and forth exposing different sides of your ship to fire and allowing others to recharge.
I haven't seen any modular titans, except the one that used this to overcome the Armor and Systems hardcap by docking basically what looked like modified planet plates to his ship. Then again, not everyone should make a 6-8 million mass ship, cause no one will fight you.
Anyways, we have found that this ship design works best for medium class ships. It also works because shields on docked sections lose their own shields first before sending the damage down to the mothership's shields, which is totally awesome and badass by the way.
Setup goes Turrets barrels, which have shields and power storage but usually not enough for their gun, so it draws from the base, which is large and should take advantage of the easy to reach 1 million energy recharge. Then the base is connected to the Modular Segments, and will draw power and deposit excess damage to them. Those Modular Segments are big hunks of capacitors, shields, and hull, with a few strands of power to get 1-1.2 mill generation. Those in turn will draw power and deposit excess damage to the Core, which should also have huge power capacity and shields, but less than normal power regen. When you start taking shield damage and are drawing lots of power from your Core, you rotate sides and start tanking on your other sides shields, while letting your damaged side and core regenerate. Bigger ships simply have more of these.