Gigantism

    Mered4

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    Now, I know I'll be shot down for this (because Buddy Squad, that's why), but Gigantism isn't a problem. In fact, successfully detailing and building a detailed and efficient large vessel is a difficult challenge that takes more time and effort than any other singular act in Starmade. It should be celebrated when someone comes out with another amazingly built ship of massive proportions - it's what sets Starmade apart from Space Engineers and other wannabe voxel-in-space survival games. We have these massive spaceships. Space Engineers has these tiny fighters and frigates that wouldn't break a thousand mass in Starmade.

    Truly massive ships require millions of blocks to build. Space Engineers doesn't have a system in place to build that many blocks in a decent amount of time - neither does Interstellar Rift. In this, Starmade stands alone. We'll attract tons of players to the game through that fact alone. It'll be amazing!

    Now, what are the arguments commonly thrown out against Gigantism?

    They're fairly simplistic, actually. I'll list the more common ones so we don't have to deal with those in this thread. I want to get to the heart of the problem. That problem is as follows: the people who don't like big, oversized vessels are all people who (in general) don't build big combat ships in the first place. They build compact vessels. In other words, they don't like the idea because it isn't theirs. They are promoting their agenda instead of supporting what's best for the game. Now, that's a bit of a leap for most of you - but I've been dealing with these guys for almost two years now. Trust me on this one. :)

    Anyway, here's the common arguments:

    1) Building a bigger ship to beat out your opponent with a *normal* ship is lazy and you should just build a *better* ship of the same size to kill him.

    Look, I hear this one a LOT. And there's a simple counter argument - if both ship's builders are NOT incompetent, their ships will always be around the same level of performance. Yes, you can always make it more efficient, but efficiency only really matters when fighting larger or smaller ships. Ships of similar size? It's usually up to skill and how well you know the enemy's weaknesses. Sorry. This is not the place to *git gud.* And unless something blatantly points to it, assume the builder ISN'T incompetent.

    2) Everyone just flies around in these massive space vessels they built in SinglePlayer on my MP Server! ITS SO BORING. Why can't people use smaller ships?

    First off, SuperJumper technology can't work past a certain mass (around 50000 last time I checked), so those will always be small. Second, WHY THE HELL is that boring? Those massive vessels took FOREVER to build. I know people who have spent months on their Titans. MONTHS. Their work should be celebrated and enjoyed, not ridiculed because *it causes too much lag.* There are exceptions, of course - some people try to break Starmade on purpose. But the majority are almost works of art in their own right. Doubt me? Go check out some of Skylord's replica UNSC ships. Awesome, right?

    3) Big ships always win in PvP. It's not fair.

    Remember what I said earlier about efficiency? This is what I was talking about. Drones win every time. They are more efficient than larger vessels and thus can utterly demolish ships three and four times their combined mass. The only reason we don't see constant *Drone warfare* is because we don't have the proper tools to repair and rearm drone carriers in a timely manner. There is also no way to recall drones to their previous docks. Thus, one player per ship, and people bring more mass for better survivability. Until we get a gameplay feature update in this area, there is no reason to change anything.

    4) Turrets Wreck EVERYTHING. A big shielded ship with lots of turrets can lay waste to entire fleets on its own.

    Again, Drones win every time. That said, turrets have their own issues and they have nothing to do with the size of the ship. I'm actually planning a ship based around the idea that the turret system is broken, but that's a different problem.


    Now that we are all on the same page, what do you guys think? I know the Buddy Squad will be coming out with their usual *we don't like it so you shouldn't either* BS, but I want to hear from the players, not the admins. The players make this game what it is.
     
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    I for one agree entirely with everything you have said here. As a builder and a long term player of this game. To me this game has always been about building bigger and better ships, and it does get quite hard to design and detail large ships. If someone has put in the time and effort to build and detail a massive ship, we shouldn't try to stop them from using it. On the other hand, if someone builds a titan sized brick and flies that into combat we have a problem.

    The problem with fighting gigantism with ingame mechanics isn't so much a problem with the suggested restrictions, but a problem with the fact that there will always be people who build titan bricks. Restrictions on how larger ships are made just reduces the number of pretty titans we have avalible to destroy these bricks.
     
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    It is the year 20XX...
    Drones are massacring everything in sight, the StarMade population is scattered, and there are still cries of "nerf the titans!".
     

    TheOmega

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    The worst part about large ships is the fact that half the people who build them only build them to be bigger then the other ship. AKA deathcubes. Also, drones only win if they rival the combined mass of the larger ship. And you can always make a jumpship as far as I know.
     

    Mered4

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    The worst part about large ships is the fact that half the people who build them only build them to be bigger then the other ship. AKA deathcubes. Also, drones only win if they rival the combined mass of the larger ship. And you can always make a jumpship as far as I know.
    None of what you said has basis in factual evidence. DeathCubes are not included in the Gigantism problem. They are death cubes.
    And drones do not have to rival the mass of the ship - we have an entire thread dedicated to people who have extensively tested drone warfare.
     
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    To expand on this a little, big ships take a pretty sizable time and effort investment to spawn even if they're pre-built. And for that time and effort you could have easily acquired enough smaller ships to take one out. Once the AI gets the fleet functionality this will only get more true, as you won't need several players to man an anti-capital fleet. Big ships have their place, they're going to be much better at whatever their function is compared to a smaller ship, but they're not the game breakers people make them out to be.

    For the record I would be for optional limits to ship size for servers, for performance reasons, but that's an issue unrelated to game balance.
     
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    >Player X launches 500 drones against Player Y's ship
    >Player Y jumps out, not to ever return to that sector
    >Player X is out all those resources now
     

    Mered4

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    >Player X launches 500 drones against Player Y's ship
    >Player Y jumps out, not to ever return to that sector
    >Player X is out all those resources now
    >Player X sobs quietly

    Funny thing though - you can make drones up to around a thousand mass that remain fully efficient by staying below the various softcaps. So you might only need twenty of them, instead of a few hundred micro-drones :D
     
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    Deathcubes will receive a small to medium sized nerf once HP comes out, while giving ships with hallways and details a small to medium sized boost due to the increase in the amount of hull included in said ships.

    But on the topic of gigantism, I'm all for it. Massive, highly detailed ships take an INCREDIBLE amount of effort to build, detail, paint, and now, rail up. This should be celebrated, I know first hand after spending 3 months on a 600m vessel (without even finishing it) that you dont even have to break 1km in length to spend an absurd amount of time working on something, and that work really shouldn't be flamed with cries of "It shouldnt exist because I'm not to that point yet".

    To be clear, I learned a lot from my build, and didnt finish it BECAUSE I realized I'm not at that point yet, and want to improve my style with what I've learned by making a few smaller ships first before I move up, but I fully intend on building another titan, because that's what I came here for.

    TL;DR - If minecraft had a limit on how big your castle, or town, or continent could be, we wouldnt have the incredible builds circling the internet that we have today. I wouldnt restrain a creative mind, EVER. If it causes server problems, let the admins of that server address it and decide on rules of their own.
     
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    I dont have any issue with large ships being extremely potent but IMO 'it takes a long time to build' is a poor justification for gigantic ships being the end all-be all ( if that is what you are implying) . Time shouldn't be the only factor in their construction, and if you know what you are doing resource acquisition is a non-issue
     

    Winterhome

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    I build larger ships.

    I don't like that larger ships are seriously the only option.

    Your first point is invalidated by default.
     
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    I like many others think bigger ships should be stronger, but not as strong as they are now.

    A solution that would fix gigantisk would be exponential scaling of total weapon block power consumption and logarithmic shield cap and regeneration scaling. Bigger ships would have more drones and turrets.
     
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    Personally, I like big ships, the only ship I've ever worked on (and still working on whenever I get in the mood) is nearly a kilometer long. So I'm all for big ships. I even believe big ships should be absurdly strong and able to demolish entire fleets by themselves.

    That said, I do not like only big ships. I absolutely love fleet compositions. Destroyers, frigates, strike craft, cruisers, all with one massive titan at the center of it. So while I love big ships, and want them to be something you run away from unless you've got a really dedicated force, I also want them to be rare. I agree that they should be celebrated not just because of how hard they are to design and put together, but because of how hard they are to build in MP and because they have various upkeep mechanics that require a rather large effort.

    It's why I support ideas such as fuel and the like. A titan should be something even large factions only have one or two of because the sheer logistics required to keep it running. And because they're rare and difficult to move around the galaxy they're generally kept close to home. Because if the ships are rare, no matter how powerful they are they can't be everywhere at once. This is something you learn if you play games like sins of a solar empire or empire at war. What good is a titan that can solo fleets if the enemy is attacking four different locations at the same time? Sure you can protect one with your titan, but the other three fall.

    So in summary, I love big ships but I want them to be exceptionally rare, and thus exceptionally powerful and awe inspiring.
     
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    Mered4

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    Personally, I like big ships, the only ship I've ever worked on (and still working on whenever I get in the mood) is nearly a kilometer long. So I'm all for big ships. I even believe big ships should be absurdly strong and able to demolish entire fleets by themselves.

    That said, I do not like only big ships. I absolutely love fleet compositions. Destroyers, frigates, strike craft, cruisers, all with one massive titan at the center of it. So while I love big ships, and want them to be something you run away from unless you've got a really dedicated force, I also want them to be rare. I agree that they should be celebrated not just because of how hard they are to design and put together, but because of how hard they are to build in MP and because they have various upkeep mechanics that require a rather large effort.

    It's why I support ideas such as fuel and the like. A titan should be something even large factions only have one or two of because the sheer logistics required to keep it running. And because they're rare and difficult to move around the galaxy they're generally kept close to home. Because if the ships are rare, no matter how powerful they are they can't be everywhere at once. This is something you learn if you play games like sins of a solar empire or empire at war. What good is a titan that can solo fleets if the enemy is attacking four different locations at the same time? Sure you can protect one with your titan, but the other three fall.

    So in summary, I love big ships but I want them to be exceptionally rare, and thus exceptionally powerful and awe inspiring.
    Look, Starmade isn't a survival game right now. It's a ship-building simulator that WANTS to be a survival game. Let's be honest :D

    Until such a time as the survival mechanics are functional and flow from early-late game, discussing the role of Titans in survival is really pointless.

    And, as always, fuel is a terrible idea because it doesn't add any useful or interesting gameplay - it just requires more resource gathering, which NO ONE likes compared to fighting PvE or PvP or what have you.
    I build larger ships.

    I don't like that larger ships are seriously the only option.

    Your first point is invalidated by default.
    Larger ships are not the only option. Go build a drone carrier. Use your creative mind.

    My first point isn't invalidated - there are exceptions. And (no offense), I only see two SMD postings on your part, both of which are small fighter-class ships.
     
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    Personally, I like big ships, the only ship I've ever worked on (and still working on whenever I get in the mood) is nearly a kilometer long. So I'm all for big ships. I even believe big ships should be absurdly strong and able to demolish entire fleets by themselves.

    That said, I do not like only big ships. I absolutely love fleet compositions. Destroyers, frigates, strike craft, cruisers, all with one massive titan at the center of it. So while I love big ships, and want them to be something you run away from unless you've got a really dedicated force, I also want them to be rare. I agree that they should be celebrated not just because of how hard they are to design and put together, but because of how hard they are to build in MP and because they have various upkeep mechanics that require a rather large effort.

    It's why I support ideas such as fuel and the like. A titan should be something even large factions only have one or two of because the sheer logistics required to keep it running. And because they're rare and difficult to move around the galaxy they're generally kept close to home. Because if the ships are rare, no matter how powerful they are they can't be everywhere at once. This is something you learn if you play games like sins of a solar empire or empire at war. What good is a titan that can solo fleets if the enemy is attacking four different locations at the same time? Sure you can protect one with your titan, but the other three fall.

    So in summary, I love big ships but I want them to be exceptionally rare, and thus exceptionally powerful and awe inspiring.

    Honestly, I'd rather not overpower titan sized ships then they already are. Currently, they're pretty damn powerful but they're vulnerable to numbers without proper support in place, which is exactly how it should be. Adding fuel to the equation in all honesty would likely render them useless even if you beefed them up to compensate, as the go to solution would always just be more drones.
     
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    Ithirahad

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    Yes, I get that creating massive ships takes a lot more effort than making smaller ones, and I certainly know that there's a certain cool factor associated with having a huge and fully-detailed titan (see Charon for more information) but when one out of every four ships you see flying around is a kilometer long and can just effortlessly steamroll someone in a smaller ship the awesomeness of large ships kind of loses its edge. A titan should be something to cherish like life itself when you have one and to fear like death itself when your enemies have it, but they shouldn't just be all over the place without support. Deploying a titan should be risky, but still potentially be an extremely effective tactical decision, requiring the cooperation of several players and have a serious risk of the titan actually being taken out (without millions of drones - that's just lag waiting to happen and is really clumsy anyway), not something you do when you pop open your garage for a roadtrip.
     
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    jorgekorke

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    the people who don't like big, oversized vessels are all people who (in general) don't have expensive high-end computers in order to interact or even render those ships. In other words, they don't like the idea because those ships exclude them from the game, since they are unable to even fight back due to insta-crashes.
    Fixed
     

    Ithirahad

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    Yeah, that's another issue. Even people with massive ships who aren't purposely trying to make other people crash can render the game unplayable or inoperable for players without amazing computers.
     
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    That's the main reason I'm for optional limits to ship size (server configurable). Have the option of playing on a server that accommodates those people, without stopping those who have better computers from having their titan-related fun.
     

    Keptick

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    My blood pressure rose when I saw the thread title, already preparing arguments to fully demolish everything in the post. Then I started reading.

    +1
     
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