Territory control mass, I likes it. Though I do think that extra mass over the TCM should give extra benefits (even at a decreased rate) After all if a faction manages to get the resources to make a system-wide borg unicomplex, they deserve a boost.
Perhaps the benefits (like your mining bonus, and perhaps shield/weapon/thrust boosts) could be based on what are built on the station? So I have to build a structure to get my mining bonus, or shield/power/weapon boosts.
And if there isn't a waiting period in a persistent universe, the only captures will be made while everyone else is logged out.
2) hmm.... I like the idea that once you attack someone, you're vulnerable to a counterattack. Though I'm thinking we want a capture system similar to the homebases for all faction stations.
Perhaps the benefits (like your mining bonus, and perhaps shield/weapon/thrust boosts) could be based on what are built on the station? So I have to build a structure to get my mining bonus, or shield/power/weapon boosts.
Well, the capture idea doesn't require that you camp out in the station. You could hack the module, then bug out and attack another station. You could keep attacking stations until you fall asleep on your keyboard for all that mechanic cares.I don't like this idea because it bases warfare around sitting and doing nothing. It's not my idea of engaging gameplay at all.
And if there isn't a waiting period in a persistent universe, the only captures will be made while everyone else is logged out.
1) Excellent1) The more members the faction has, the shorter the faction invulnerability after attack is.
2) Once the countdown is over, not only the defendants' base becomes vulnerable, but also the one owned by the attackers. This could allow the defendants to launch a counter-strike against the enemy faction.
2) hmm.... I like the idea that once you attack someone, you're vulnerable to a counterattack. Though I'm thinking we want a capture system similar to the homebases for all faction stations.