Rail docker blocks can dock to rail dockers blocks.

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    Simply as the name suggests, make Rail Docker blocks able to dock to Rail Docker blocks.

    This would make the USD type 1 design truly universal, and would improve the universatility of other docking collar designs.

    It doesn't matter so much if the Rail Docker blocks are more expensive as a form of compensation, I think it would be exceptionally handy to have.
     

    NeonSturm

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    Just which docked would be the master of a collar of equals?
     

    Crimson-Artist

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    it would be much better to just allow the ship core docking beam to do that. one less block you have to worry about
     

    Crimson-Artist

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    if use ship core docking beam, how to decide the direction of docking?
    And for that matter, which rail docker is being used to dock with?
    Docking would be the same as it is now (just with no gap between entities) just that we will be able to determine the direction a ship docks with the rail basic. with the new system the rail docker and the "rail" have to be physically touching in order to dock. that means that ships designed like the klingon bird of prey would have to have some kind of docking rod underneath it thats level with the wings in order to dock period which would ruin the look. Sven_The_Slayer knows what im talking about
     
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    Docking would be the same as it is now (just with no gap between entities) just that we will be able to determine the direction a ship docks with the rail basic. with the new system the rail docker and the "rail" have to be physically touching in order to dock. that means that ships designed like the klingon bird of prey would have to have some kind of docking rod underneath it thats level with the wings in order to dock period which would ruin the look. Sven_The_Slayer knows what im talking about
    Your proposition is a return to the old docking system. The old docking system is limited and somewhat inelegant. The new rail system allows for creativity and elegant solutions todocking problems. That's also why there was the suggestion for the USD, but aside from that there are many ways to elegantly dock a ship, such as the one you're suggesting, in a quick and easy way.
     

    Crimson-Artist

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    Your proposition is a return to the old docking system. The old docking system is limited and somewhat inelegant. The new rail system allows for creativity and elegant solutions todocking problems. That's also why there was the suggestion for the USD, but aside from that there are many ways to elegantly dock a ship, such as the one you're suggesting, in a quick and easy way.
    only in the simplicity and straight forwardness of it. The docking boxes can go burn in hell for all I care. What I'm proposing is a compromise. if you want to just dock a ship and keep it there then use the ship core docking beam (which doesn't require the core to be physically touching the dock). If you want your ship to move, spin, etc. then you dock using the rail docker (which does require a physical connection).
     
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    if use ship core docking beam, how to decide the direction of docking?
    Simply put the texture of docking blocks (the side which makes contact) to the underside of cores and add the respective functionality.
     
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    For one thing, the functionality of cores is being phased out. Ship cores will eventually be nothing more than a block you place to start a ship (similar to the block placed to start a station).

    Secondly, and I can't speak for Schine on this but I can make assumptions,it appears Schine is trying to make rail docking the only kind of docking in the game (for better or worse). Using the example for the klingon bird of prey, you simply need to add a rail docker block to the top or back of the ship, and have a rail block on a wall or on the roof of the docking target. If the problem is being able to dock anywhere, you'll have to make a compromise and dock it at an unusual angle (it will dock upside down or at a right angle).
     

    Crimson-Artist

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    For one thing, the functionality of cores is being phased out. Ship cores will eventually be nothing more than a block you place to start a ship (similar to the block placed to start a station).

    Secondly, and I can't speak for Schine on this but I can make assumptions,it appears Schine is trying to make rail docking the only kind of docking in the game (for better or worse). Using the example for the klingon bird of prey, you simply need to add a rail docker block to the top or back of the ship, and have a rail block on a wall or on the roof of the docking target. If the problem is being able to dock anywhere, you'll have to make a compromise and dock it at an unusual angle (it will dock upside down or at a right angle).
    which is the tragedy of it all. it sounds like we're being forced to build ships a new way when we could easily have it both ways.
     
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    which is the tragedy of it all. it sounds like we're being forced to build ships a new way when we could easily have it both ways.
    I'm gonna pull the whole "It's early access, still in alpha/beta" bullsh*t excuse. There have been times when I've been thoroughly annoyed that a build I've spent a long time on becomes unusable or redundant because of a new update.

    That being said, I fully acknowledge any change such as old docking to rails is for the sake of a better game overall. And when it comes down to it, it does make the game so much better.

    Back on topic, diversity and a better game is why I want rail dockers able to dock to rail dockers.
     

    Crimson-Artist

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    I'm gonna pull the whole "It's early access, still in alpha/beta" bullsh*t excuse. There have been times when I've been thoroughly annoyed that a build I've spent a long time on becomes unusable or redundant because of a new update.

    That being said, I fully acknowledge any change such as old docking to rails is for the sake of a better game overall. And when it comes down to it, it does make the game so much better.

    Back on topic, diversity and a better game is why I want rail dockers able to dock to rail dockers.
    and yes we've all heard that argument thousands of times.

    Perhaps I should rephrase my argument: Why can't I be able to dock my ships rail docker to another rail docker/rail basic/rail corner when my ship has a point of contact AND at the same time be able to dock it using the ship core docking beam if there is no point of contact so my ship docks with the ship core centered over the dock (whilst sacrificing the complex moving and turning) ?
     
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    I am not sure I understand your problem Crimson-Artist you can put the rail docker currently on anywhere on any of the 6 faces of your ship while also allowing it to rotate it to point in 4 different directions. And if you build/ place the basic rail on a wall or ceiling or floor or pedestal or etc.. properly you can even use a rail docker sunken into your ship ( need to leave it open to fly away or use a door of some sort- sliding, plex, force field). You can have multiple rail dockers placed on your ship and hot-bar and use any one of the them at a time
     
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    Crimson-Artist

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    I am not sure I understand your problem Crimson-Artist you can put the rail docker currently on any of the 6 faces of your ship while also allowing it to rotate it to point in 4 different directions. And if you build/ place the basic rail on a wall or ceiling or floor or pedestal or etc.. properly you can even use a rail docker sunken into your ship ( need to leave it open to fly away for use a door of some sort- sliding, plex, force field). You can have multiple rail dockers placed on your ship and hot-bar and use any one of the them at a time
    indeed but thats more docking points then I would like to worry about and until we can name rail dockers (which may or may not happen) it might get a little too confusing when all I want to do is dock. At the same time the docks themselves would have to be highly specialized in order to accommodate all the designs. One dock may fit a ship that has its rail docker positioned properly but not a ship that doesn't, however the second ship is designed in a way that if it were to dock using the core beam it would fit.

    god i need to make a diagram for this cuz people keep misunderstanding me
     

    Ithirahad

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    Docking would be the same as it is now (just with no gap between entities) just that we will be able to determine the direction a ship docks with the rail basic. with the new system the rail docker and the "rail" have to be physically touching in order to dock. that means that ships designed like the klingon bird of prey would have to have some kind of docking rod underneath it thats level with the wings in order to dock period which would ruin the look. Sven_The_Slayer knows what im talking about
    Bird of Prey wings swing upwards into a flat position, if you're talking about the B'rel... You could just swing them to a flat position and dock it. Or create a specialized (extending?) platform - a docking tower of sorts - to dock it. Or just dock it to the wall. Etc...
     
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    god i need to make a diagram for this cuz people keep misunderstanding me
    I can wait for the diagram, but I think I understand what you mean.

    Allowing ships to dock to 'Rail Basic' or any of the other new docking blocks basically using the current ships core docking mechanic. I think this will be needed so that battle damaged ships can dock to another ship to ferry it to a repair facility and at the repair facility.

    Basically it means a ship could dock with the 'bottom' of the docked ship toward the docking point and the front of the ship pointed in the direction of the arrows of the docking block and the ship will be docked as close as the collision detection allows without clipping.
     
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    indeed but thats more docking points then I would like to worry about and until we can name rail dockers (which may or may not happen) it might get a little too confusing when all I want to do is dock. At the same time the docks themselves would have to be highly specialized in order to accommodate all the designs. One dock may fit a ship that has its rail docker positioned properly but not a ship that doesn't, however the second ship is designed in a way that if it were to dock using the core beam it would fit.

    god i need to make a diagram for this cuz people keep misunderstanding me
    images are always better on these problems, for example this thread, no one understand me until i have pictures to explain......
     

    Ithirahad

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    I can wait for the diagram, but I think I understand what you mean.

    Allowing ships to dock to 'Rail Basic' or any of the other new docking blocks basically using the current ships core docking mechanic. I think this will be needed so that battle damaged ships can dock to another ship to ferry it to a repair facility and at the repair facility.

    Basically it means a ship could dock with the 'bottom' of the docked ship toward the docking point and the front of the ship pointed in the direction of the arrows of the docking block and the ship will be docked as close as the collision detection allows without clipping.
    For an issue like this, attaching a rail docker to your damaged ship (In astronaut mode, even) so it can hook up to a towing ship is easy...
     

    Crimson-Artist

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    ok I managed to put together a diagram of my argument. Its a pretty big picture hopefully you can all see. and again sry if im derailing (pun not intended) this thread.

    Sven_The_Slayer I would definitely appreciate it if you could at least get the devs to look at this
     
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