I finally submit my Chronos from BAS tournament so people know how it's made.
Here's how to make it work.
- Make sure the docked reactor light is blinking.
- Make sure EMP and PT defensive effects are ON (Armor module)
- Make sure the whole ship is factionned
- Activate all AI (Base setting is "All" but I used "Fire at my target" in tournament)
- Enter system module core and turn defensive effects ON, start engines and AMS ring, preferably turn the cockpit lights off
- Select target and it should turn it into swiss cheese
Otherly here is the weapons stats
- Twin cannon/cannon/PT on main turret
2664/2664/2664 80k dps
- Twin missile/beam/PT 1
376/376/376 23kdps
alpha damage: 500k x2
- Twin missile/beam/PT 2
376/376/376 23kdps
alpha damage: 500k x2
- Twin missile/beam/ION (have to be fired by pilot)
600/600/600 67k dps on shields only
alpha damage: 1m5 x2
Hope you like it
Here's how to make it work.
- Make sure the docked reactor light is blinking.
- Make sure EMP and PT defensive effects are ON (Armor module)
- Make sure the whole ship is factionned
- Activate all AI (Base setting is "All" but I used "Fire at my target" in tournament)
- Enter system module core and turn defensive effects ON, start engines and AMS ring, preferably turn the cockpit lights off
- Select target and it should turn it into swiss cheese
Otherly here is the weapons stats
- Twin cannon/cannon/PT on main turret
2664/2664/2664 80k dps
- Twin missile/beam/PT 1
376/376/376 23kdps
alpha damage: 500k x2
- Twin missile/beam/PT 2
376/376/376 23kdps
alpha damage: 500k x2
- Twin missile/beam/ION (have to be fired by pilot)
600/600/600 67k dps on shields only
alpha damage: 1m5 x2
Hope you like it