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    Ugly Cube Ship 2015-10-21

    First off to gain entry there are 2 doors on back. They are a bit hidden. They aren't very far from the center though.
    The pattern is made by a sandwiched layer of crystal between two armor layers.
    There are two primary weapons in the dead front center. They use the principle of staggering back the weapon tubes for greater precision damage effect.
    There is approx 18M power regeneration. There is a wireless switch to reset if need be.
    Secondary weapons don't quite work the way they are intended. The problem is there is no way to prevent them from feeding off he main ships power. They are meant to be self powered firing one tube at a time.
    There are 11 modules on each side each module contains quad 7K heat seekers. However they have 8 barrels each which would have allowed constant fire of 1 burst a second. What you end up with right now is 2 * 11 * 4 * 8 * 7K damage of missiles being fired at once.
    I fired it with its current load out my system took 3 minutes to stop calculating all the damage after firing a short bit at pirate station alpha. It took the game a while to figure out the station was dead and only 17% of the structure remained.
    The weapons bay is probably only about 40% full presently. So you could copy the modules and put more in. Not sure that would be smart. I figure at some point a system will crash from it.
    I was hoping to make this an AI ship but couldn't figure a way to get AI to be able to fire Secondary system without using something like an enemy detect. Then it would go on firing forever till destroyed.

    There is a large amount of space in the outer wall section and the primary weapons area so one could modify the ship to their liking. It can be used to increase weapons, thrust, ion and punch through. Or whatever else you come up with.

    (heat seeking damage value based on designed to work with 70K power assuming 10 power/1 damage ration)
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    Author
    GRHayes
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