A collection of ships for all your mostly non-lethal detainment needs. Featuring(from smallest to largest):
The Cherub EMP Drone, tests show that a single Cherub can disable a ship with up to 50,000 e/s regeneration. If this seems a little low, may we suggest more Cherubs?
The Vengeance Heavy Drone, Higher damage drone, because they're easier to catch if they're in pieces.
The Ark Boarding Shuttle, heavily armored and quick, this shuttle carries a small group of Marines into battle,wait for an opening, and board. if the onboard teleporters fail, there is a manual Marine Launcher, which, with skillful piloting, can get a team into any holes the vengeance may have punched through the enemy craft.
The Guardian Gunship, built to lead small patrols and quickly jump into any engagements, bringing a suite of battle control weapons, including swarming Stop Missiles and Ion Cannons.
And finally, the Seraph Interdiction Frigate, featuring a huge Jump Inhibitor ring and a suite of weapons and defensive measures to ensure that none but the quickest of foes will escape it.
The Cherub EMP Drone, tests show that a single Cherub can disable a ship with up to 50,000 e/s regeneration. If this seems a little low, may we suggest more Cherubs?
The Vengeance Heavy Drone, Higher damage drone, because they're easier to catch if they're in pieces.
The Ark Boarding Shuttle, heavily armored and quick, this shuttle carries a small group of Marines into battle,wait for an opening, and board. if the onboard teleporters fail, there is a manual Marine Launcher, which, with skillful piloting, can get a team into any holes the vengeance may have punched through the enemy craft.
The Guardian Gunship, built to lead small patrols and quickly jump into any engagements, bringing a suite of battle control weapons, including swarming Stop Missiles and Ion Cannons.
And finally, the Seraph Interdiction Frigate, featuring a huge Jump Inhibitor ring and a suite of weapons and defensive measures to ensure that none but the quickest of foes will escape it.