Let me ask you a question. How do you keep an upstart little self-proclaimed Emperor from rolling his flagship up to your shipyard and pimp-smacking your fleet into the nearest sun while your pilots are napping? The answer is a sentry gun.
And if that doesn't work...
Use more sentry gun.
Welcome to the Spearhead Industries' Firewall-class Sentry Cannon. Designed as the backbone of a cost-effective defense network capable of engaging ships many times heavier than its constituent gun platforms, the Firewall carries potent anti-capital weaponry. Sporting four independent 20-cell Extended Range missile launchers and a massive railgun, the Firewall's range gives it devastating first-strike ability. 360k shields and 10 anti-missile turrets grant it significant staying power. Alone, a Firewall is a force to be reckoned with. In groups, Firewalls are ravenous engines of destruction.
Image Walkthrough
Technical Specifications:
Mass: ~10,000
Energy Generation: 1,100,000
Energy Storage: 50,000,000
Thrust: 4,000
Shield Recharge: 20,000
Shield Capacity: 360,000
Dimensions: ??x??x201 m
Weapons:
And if that doesn't work...
Use more sentry gun.
Welcome to the Spearhead Industries' Firewall-class Sentry Cannon. Designed as the backbone of a cost-effective defense network capable of engaging ships many times heavier than its constituent gun platforms, the Firewall carries potent anti-capital weaponry. Sporting four independent 20-cell Extended Range missile launchers and a massive railgun, the Firewall's range gives it devastating first-strike ability. 360k shields and 10 anti-missile turrets grant it significant staying power. Alone, a Firewall is a force to be reckoned with. In groups, Firewalls are ravenous engines of destruction.
Image Walkthrough
Technical Specifications:
Mass: ~10,000
Energy Generation: 1,100,000
Energy Storage: 50,000,000
Thrust: 4,000
Shield Recharge: 20,000
Shield Capacity: 360,000
Dimensions: ??x??x201 m
Weapons:
- 1x Heavy Railgun
- 126,000 damage/shot
- 100% Beam support
- 100% Punch-through effect
- 4 second reload
- 4x 20-cell Long Range Missile launcher
- 31,200 damage/missile
- 100% Beam support
- 100% Explosive effect
- 45 second reload
- 10x AMS turret
- 2x machine cannon
- 2x shotgun