Often confused for a over-sized fighter or ultra-light frigate the SRSMC-Breaker is a simple and inexpensive way for three friends to begin a journey into the unknowns of a new universe. The bridge is placed forward like a cockpit on a fighter and has standing room for 6 users allowing anyone a decent view of space directly in front and above the ship. The ship features an escape hatch directly above the bridge, two narrow passages leading to the enclosed docks and a two bed crew quarter with it's own rear facing view port. Gravity activation blocks are placed in each docking bay and on the bridge. Both docks are occupied by two utility vessels that can be entered via a top hatch.
While boasting only basic armor and minimalist navigational shielding the Breaker does have two AI capable turrets. Both are of the outdated CT class which are only enough to harass attackers and destroy small fighters. Each ship has 4 deflective panels useful in absorbing small missiles and basic cannon fire. These should not be depended on as defense against competent attackers. One of the two utility craft is a very basic shotgun array micro-Shard (dubbed, 'splinter') fighter. It is functionally only able to defending a retreating ally as a sacrificial skirmisher. The Breaker itself has no additional weaponry but its acceleration and theoretic top speed allow it to outrun most threats.
The Breaker's initial design was to transport minerals and passengers between planets, asteroid fields and shops quickly and cheaply. The second included utility craft is a small mining ship armed with a small cannon for self defense. In tests the cannon could crack an Isanth pirate craft's shielding and destroy the core but a moving target would be nearly impossible to damage with such a minor weapon. This ship should not be used in a universe populated by Isanth Zeros. As a single Zero would be fast enough to pursue a retreating Breaker and fire continuously. The self-power CT class turrets and both utility craft would be largely ineffective in any attempt to counter attack.
The Breaker still functions well as a lightly defended transport shuttle. If you have somewhere to retreat bristling with pirate busting weaponry you should be safe enough. Otherwise you might want to leave this one in the dock.
Hey, it still works well if you're not planning getting shot at!
While boasting only basic armor and minimalist navigational shielding the Breaker does have two AI capable turrets. Both are of the outdated CT class which are only enough to harass attackers and destroy small fighters. Each ship has 4 deflective panels useful in absorbing small missiles and basic cannon fire. These should not be depended on as defense against competent attackers. One of the two utility craft is a very basic shotgun array micro-Shard (dubbed, 'splinter') fighter. It is functionally only able to defending a retreating ally as a sacrificial skirmisher. The Breaker itself has no additional weaponry but its acceleration and theoretic top speed allow it to outrun most threats.
The Breaker's initial design was to transport minerals and passengers between planets, asteroid fields and shops quickly and cheaply. The second included utility craft is a small mining ship armed with a small cannon for self defense. In tests the cannon could crack an Isanth pirate craft's shielding and destroy the core but a moving target would be nearly impossible to damage with such a minor weapon. This ship should not be used in a universe populated by Isanth Zeros. As a single Zero would be fast enough to pursue a retreating Breaker and fire continuously. The self-power CT class turrets and both utility craft would be largely ineffective in any attempt to counter attack.
The Breaker still functions well as a lightly defended transport shuttle. If you have somewhere to retreat bristling with pirate busting weaponry you should be safe enough. Otherwise you might want to leave this one in the dock.
Hey, it still works well if you're not planning getting shot at!