SRaL(M) - "Europa"

    SRaL(M) - "Europa" MK III

    Weapons:
    1.
    Added 4 additional side mounted turrets, port and starboard for a total of 12 side mounted turrets. each 200 DPS.= 2400 DPS
    2.
    Swarmmissiles now do 11.666 DMG *9 *2 = 210.000 / 15sec = 14.000DPS
    3. Added explosive-lock on missiles at the front as main/special weapon
    4* 430.000 DMG (1.720.000 alpha )
    Range 4.4km, Reload 20.6 sec = DPS 83.500

    sideTurrets.jpg

    Systems:

    Upgraded shields/reg ~1.000.000 / ~30.000
    More power/reg ~10.000.000 / ~880.000
    Scanner / JumpDrive 36sec / Jump Inhibitor
    More thrust atm ~7.000
    Mass/ Blocks ~11.000 / ~83.600

    Interior:
    Basic interior layed out
    starmade-screenshot-0007.jpg starmade-screenshot-0004.jpg starmade-screenshot-0003.jpg

    Total Cost atm 45.343.193

    Next Update:
    - make use of empty space
    - shuttle
    - interior-fine tuning
    -fix torpedobay logic in the front, add torpedoes

    -SRaL(m)
    What is it ?
    Flares.jpg

    8 Batteries, always two linked together, each one filled with 8 "Flares"
    for a total of 64 Flares.

    What for ?
    To distract heatseeking missiles

    Tested?
    System works, but not combat proven :p
    May conflict with the Ship Missiles :D

    How?
    starmade-screenshot-0029.jpg

    Launched via Shipremote
    toggle ON = Launch 1 Set of Flares = 16 Pieces
    Best results while flying, movement causes them to spread out !

    Sometimes after spawning and "AdminJump" to the Ship, not all 64 "docked entitys" are loaded. So i suggest spawning it and fly there. What worked for me.
    Because i have not tested the combat viability now, feedback is (as always) appreciated.

    Have Fun ;)