The Skyborn-class strikes the ideal balance of aesthetics and function with a compact but fully-furnished roleplay-ready interior which does not compromise its battle performance. I am very proud of this vessel.
The stock model is painted in the colors of Spearhead Industries of Ragnarok Galaxy and bears the Spearhead emblem on above and behind the bridge.
(Please excuse the oddness in the screenshots. My graphics card doesn't like ship hulls.)
Specs:
Dimensions: 75x 20y 77z
Mass (with engineering bay empty): 4811.7
Power capacity: ~1.8m
Power generation: 756,848 e/sec
Shield capacity: ~378k
Shield recharge: 21,494/sec
Thrust: 8026
Turning Speed: X1.1 Y1.3 Z1.1
Jump drive charge time: ~23 sec (with engineering bay empty)
Scanner recharge time: 1 min, 11 sec
Armament:
"Dragon's Breath" cannon: 1 output 2200/2200/2200 cannon/cannon/punch-through
Twin lockon missile system (two computers, fire separately)
317/302 missile/damagebeam
8 inset gun turrets
4 inset anti-missile turrets
Features:
Rooms:
Captain's quarters
All beds in the interior are equipped with a sideways gravity module so you can "lie down."
Statsis chambers
The cryostatsis chambers are made with glass door wedges. To "freeze" yourself or someone else, place the subject in the chamber and press R to close the glass doors about them. This also functions as a roleplay brig as the doors have no faction modules. It saves having to feed the prisoners, too.
Battle stations! Lookouts report an enemy contact!
Triggered from the bridge, the entire ship features alternate "Red Alert" lighting for battle scenarios.
Additional interior features:
The stock model is painted in the colors of Spearhead Industries of Ragnarok Galaxy and bears the Spearhead emblem on above and behind the bridge.
(Please excuse the oddness in the screenshots. My graphics card doesn't like ship hulls.)
Specs:
Dimensions: 75x 20y 77z
Mass (with engineering bay empty): 4811.7
Power capacity: ~1.8m
Power generation: 756,848 e/sec
Shield capacity: ~378k
Shield recharge: 21,494/sec
Thrust: 8026
Turning Speed: X1.1 Y1.3 Z1.1
Jump drive charge time: ~23 sec (with engineering bay empty)
Scanner recharge time: 1 min, 11 sec
Armament:
"Dragon's Breath" cannon: 1 output 2200/2200/2200 cannon/cannon/punch-through
Twin lockon missile system (two computers, fire separately)
317/302 missile/damagebeam
8 inset gun turrets
4 inset anti-missile turrets
Features:
- Compact, fully-furnished roleplay interior
- Large engineering bay for ship modifications. The bay is big enough to house even the most demanding effects. If any of the ship's specs fall short of your expectations, use the engineering bay to correct this. It is recommended that you install ion effect.
- Turrets cover all angles and are set partway into the hull to protect them better and improve appearance.
- Comes with a Serenity-class shuttle painted to match the Skyborn. The Serenity uses antigravity to make it easier to fly near planets and allow hovering to a point.
Rooms:
- Bridge
- Hangar/cargo bay
- Engineering (core room)
- Captain's quarters
- Medical bay
- Crew bunks
- Galley
- Cryostatsis bay
Captain's quarters
All beds in the interior are equipped with a sideways gravity module so you can "lie down."
Statsis chambers
The cryostatsis chambers are made with glass door wedges. To "freeze" yourself or someone else, place the subject in the chamber and press R to close the glass doors about them. This also functions as a roleplay brig as the doors have no faction modules. It saves having to feed the prisoners, too.
Battle stations! Lookouts report an enemy contact!
Triggered from the bridge, the entire ship features alternate "Red Alert" lighting for battle scenarios.
Additional interior features:
- Most rooms have toggleable lighting. The light switch is rigged through a NOT-signal so that the activator glows so you can see it when the lights are turned out. This also serves as a nice night-light.
- The captain has a computer at his feet so he can enter flight mode if desired. Unfortunately the game doesn't support helm control from the bridge yet...
- Toggleable exterior lighting.
- Build block on the bridge
- The engineering deck (core room) is accessed by a pretend elevator. It is just short enough to jump up.
- Carefully planned faction permission modules. All doors except the bridge, engineering, and captain's quarters are accessible to other factions, although the hangar can only be opened from within by outsiders. The medical supplies are also accessible so outsiders can be healed in the medbay.