Mass: 314.2 (includes turrets) 2910 Blocks
27m along each axis, 1.6 turning speed in all directions
Thrust 312.4
Shields 14611, 1072 recharge, defensive ION system of over 50% eff.
Power: 149,596.6 ( 78079.1 Regen)
Designed as a fleet defense unit, not suited for a one on one engagement.
Main weapon is a rapid fire cannon/cannon with 147 blocks each. Can be configured for 147 barrels (very power hungry, only a few seconds of sustained fire, short controlled burst are best) to provide anti-missile defense for a fleet or squadron, or it can be converted to one barrel just by reversing which computer is master and slave. In this mode it can maintain full weapon fire. The defensive ION system can be slaved to the cannon in this mode also to help take down shields but at the expense of taking more shield damage itself from incoming fire.
For offense it has a missile/beam/overdrive system capable of firing 4 missiles in sequence (the pilot must watch his/her energy usage to prevent the Radar Jammer from going off-line trying to fire the missiles too fast or over using the main cannons when in anti-missile mode).
This is the fourth revision of this craft, the previous version prototype was lost during live fire trials due to a missile strike from the rear. Review of those trials resulted in the inclusion of 2 small AMS turrets on either side of the main fuselage behind the cannon array.
While equipped with a Bobby A.I. it is not recommended to intentionally employ it in combat under current generation A.I. control.
27m along each axis, 1.6 turning speed in all directions
Thrust 312.4
Shields 14611, 1072 recharge, defensive ION system of over 50% eff.
Power: 149,596.6 ( 78079.1 Regen)
Designed as a fleet defense unit, not suited for a one on one engagement.
Main weapon is a rapid fire cannon/cannon with 147 blocks each. Can be configured for 147 barrels (very power hungry, only a few seconds of sustained fire, short controlled burst are best) to provide anti-missile defense for a fleet or squadron, or it can be converted to one barrel just by reversing which computer is master and slave. In this mode it can maintain full weapon fire. The defensive ION system can be slaved to the cannon in this mode also to help take down shields but at the expense of taking more shield damage itself from incoming fire.
For offense it has a missile/beam/overdrive system capable of firing 4 missiles in sequence (the pilot must watch his/her energy usage to prevent the Radar Jammer from going off-line trying to fire the missiles too fast or over using the main cannons when in anti-missile mode).
This is the fourth revision of this craft, the previous version prototype was lost during live fire trials due to a missile strike from the rear. Review of those trials resulted in the inclusion of 2 small AMS turrets on either side of the main fuselage behind the cannon array.
While equipped with a Bobby A.I. it is not recommended to intentionally employ it in combat under current generation A.I. control.