This is the SF Mara from the game Freespace 2, on a non-realistic scale, since the original one is supposed to be 17.8m long. The official shipyard thread is here, which comes with more images
Take note that, given the size of this ship, it doesn't handle AT ALL like a fighter unless you reduce the TURNING_DIMENSION_SCALE in the server config.
The ship also comes with a small semi-RP interior. Feel free to complete (no storage or faction module). You can enter the ship from below (2 entrances). It has 2 gravity units.
Feel free to download, modify and reshare this ship. If you do repost your own version, you only need to give credit to me (no need to ask directly).
Length: 100m
Width: 125m
Height: 23m
Mass: 5.673
Blocks: 56.733
Max shield: 542.468
Shield regen: 24.491
Thrust: 11.333
Power: 2.242.965
Power regen: 1.018.464
- 4 Beams with full cannon support (slave) and full piercing effect, 500 blocks each
- 2 Missiles with partial (32%) beam support (slave), 1000 blocks each
- Includes Radar Jammer (perma-run while firing and moving)
Take note that, given the size of this ship, it doesn't handle AT ALL like a fighter unless you reduce the TURNING_DIMENSION_SCALE in the server config.
The ship also comes with a small semi-RP interior. Feel free to complete (no storage or faction module). You can enter the ship from below (2 entrances). It has 2 gravity units.
Feel free to download, modify and reshare this ship. If you do repost your own version, you only need to give credit to me (no need to ask directly).
Length: 100m
Width: 125m
Height: 23m
Mass: 5.673
Blocks: 56.733
Max shield: 542.468
Shield regen: 24.491
Thrust: 11.333
Power: 2.242.965
Power regen: 1.018.464
- 4 Beams with full cannon support (slave) and full piercing effect, 500 blocks each
- 2 Missiles with partial (32%) beam support (slave), 1000 blocks each
- Includes Radar Jammer (perma-run while firing and moving)