The T-69 X-Wing Star Fighter, one of the most common fighters to see in the Rebel Alliance. Produced by Incom originally for the Empire, the x-wing was the fighter of choice for most rebel pilots due to its balance of fire power, speed, and maneuverability. With most rebel hit and run tactics, the x-wing suited the job perfectly with its quad laser cannons, dual proton torpedo launchers, and jump drive. They could jump in, hit their targets hard, and get out fast. Squadron commanders were usually told to not engage in fighter to fighter combat unless the battle was clearly winnable and the results would be spectacular. That being said, the vast majority of rebel missions were reconnaissance.
In this role play x-wing model I loaded it to the max with logic while still attempting to leave room for power, regen, shields, jump drive, and respectable weapons. There is just one issue though, due to the nature of placing primary weapons on docked entities, pilots of this model must be experts at aiming their ship at their targets without the use of their target reticule.
With this in mind, I gave the laser cannons a good kick, so when you do manage to hit your target, you can see some respectable damage. The ideal targets for this model are larger frigates or transports.
Notes:
The laser cannons will only fire when the S-Foils are locked in attack position, and the landing gear will only engage when the S-Foils are in cruise position.
Some of the logic includes:
-Locking S-Foils in attack or cruise position.
-Cockpit hatch controls
-Landing gear
-Weapon clock reset button in flight mode (in case the clock has frozen on import)
- 3 different fire modes for the laser cannons. (Single, Double, Quad)
Stats: (Since most of the primary weapons and their power and functions are all in the wings, these stats will not be a true representation of the fighter.)
Mass: 431 (w/rail)
Length: 44m; Height: 10m; Width; 49m
Power: 75609 (regen 27416 e/sec)
Thrust: 539
Shields: 4095 (regen 187 s/sec) (each wing has an additional aprox 2000 shields)
Structure Hitpoints: 53265
Armor Hitpoints: 37975
If you like this build or have a critique about it, please leave a review and check out other builds by me.