PS-01 "Eye of Horus" Advanced Stealth Scout

    PS-01 "Eye of Horus" Advanced Stealth Scout R1BP1

    - TRANSMISSION START -

    LORE:
    The Eye of Horus class is a newer, faster, improved stealth ship design. Sporting an enormous power core for its size, it packs over 800 000 e/sec in a 390 mass package.
    Born from the need for an aesthetically and systematically competitive permacloaker, the Eye of Horus is a very capable vessel. Armed with two burst-fire cannons, perfect for sniping enemy faction leaders, or perhaps an improved jump drive, or maybe just the fact that the ship, with all systems at maximum, doesn't even reach 75% power usage.
    The Eye of Horus is a new breed of cloaker.
    Faster.

    Sleeker.
    Cloakier.

    BEHIND THE NAME:
    The Eye of Horus is, among other things, a variant of an "all seeing eye." Creepy as it may sound, chances are, you'll never know if - and when - one of these ships is parked right outside your doorstep.
    Also, the name sounded cool.

    AUTHOR'S NOTE:
    Okay ...
    I got one of my cloakers reviewed! The result - first off, I'm overjoyed. Second, I think it's pretty obvious I need to step up my game. Time to make a cloaker that's aesthetically competitive with "normal" ships.
    To do this, I needed to rework my design strategy. Without going into too boring detail, I needed to stop fighting the power block and start using it as a decorative element. Hence, the Eye of Horus will have a great deal of exposed power, but if all goes to plan, they shouldn't be so much of an eyesore. In fact, with luck, those power blocks should contribute to the overall aesthetic of the vessel.

    STAT CARD:
    eyeofhorusstats.png


    ADDITIONAL STATS:
    Perma-cloak
    Perma-jam
    28.3% Overdrive Effect [passive] (jam, cloak, movement, jump drive stable)
    122.1% Jump Drive (jam, cloak, movement, overdrive stable)
    NOTE: Power systems can accommodate approx. 200 000 more draw/sec and still be stable

    Burst Fire Cannons (anti-astronaut)
    Burst Rate - 1/sec
    140 damage/volley

    Includes many blinking lights.

    IMAGES:




    (PNGs forever, JPGs not so much)

    Album Link


    Please leave reviews, I appreciate them greatly and they help contribute to better future designs. ;)

    I hope you'll enjoy this vessel and eventually add it to your lineup of sneaky craft - but until then, best of luck from Bephinius-Per Yards!

    - END TRANSMISSION -
    Author
    Daeridanii
    Downloads
    433
    Views
    767
    First release
    Last update
    Rating
    5.00 star(s) 3 ratings

    More resources from Daeridanii

    Latest reviews

    Oh my god, did you truly step up your game. I've seen the Amapa and I thought it was hard to top that... boy, I was wrong.
    What I don't like that much is the choice of weaponry, especially that the power gen surplus would allow for a missile/beam or missile/pulse array to be installed.

    But if you really want to do damage (I know that's not the primary purpose of this vessel, just in case the thought crosses your mind), I suggest a shootout rail push-clock warhead torpedo launcher, or a hidden blade style contraption that shoots forward jamming into the other ship then retracting without even undocking (and thus gives no HUD icon telling there is an entity in there) since those a.) ignore shields and b.) don't even drop cloak as you aren't firing a weapon, only activating logic, and the mother entity doesn't take damage, only the docked.
    Daeridanii
    Daeridanii
    Thank you! You're right about the weapons - they are pathetic.
    Once again, the main reason I didn't put on even more weapons (or logic torpedoes) was because, well, I simply didn't have enough space without adding some bulky weapons section. However, your "stabbing blade" idea REALLY interests me.
    *hehe*
    4.5/5
    Very nice ship, with a nice shape and nice structure. I was wondering, (if you plan on making updates later on), could you add a small chain drive on the ship?

    Some testing showed that it remained power stable so should be very much possible and then would be 5/5 in my eyes as a competitive permacloak scout vessel.
    Daeridanii
    Daeridanii
    Hmm ... I've never built a chain drive, but I'll keep that idea in mind. Given the fact that the power systems can take a lot more, what limited me from putting more systems on it was so I could keep the profile clean.
    Looks good, Interesting style and design, Did this ship happen to be built after something in another game or a picture?
    Daeridanii
    Daeridanii
    Thank you! And no, it's an original design.