ORP Exploitation

    ORP Exploitation 0.1

    Twin quantum-entangled, pyramid-shaped hulls confuse all AI targeting computers, making ORP Exploitation invisible for ships, missiles, and turrets.

    ORPExploitation.png


    Or, to say it clearly: after the last update AI ships and missiles target the centre of the mass. The ORP Exploitation has its two hulls around 300 metres apart, so the centre of the mass is empty. AI fires there and always misses. For the effect to work, you have to be inside the core - otherwise the AI can target you, the astronaut, instead of the ship!

    Around 2k shields and 2k missile-missile systems with a simple logic clock for automated activation make it possible to park the ship around (sic!) a pirate station, evacuate to a smaller ship docked to the rail (not included in the blueprint) and escape, only to watch pirate turrets aim helplessly at their own base, waves of Isanths appear everywhere, and your missiles slowly demolish the station.

    Also, the gravity modules should make ORP Exploitation a nice space elevator, sending you from one hull on the ground to the other in space. Just open the hatch!

    Warning 1: so far it takes terribly long to demolish a station.
    Warning 2: start the clock in the build mode, because otherwise the missiles can target you!
    Warning 3: to fire the missiles manually, slave the top four missile computers (two in each hull) to the ship core.

    (sorry for the small photo, right now my prototype is spitting missiles constantly. It's hard to turn it off, and photography is tricky when you have to dodge missiles at the same time.)
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    Author
    V-tech
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