StarMade v0.1591
Dimensions:
Length- 228m
Height- 42m
Width- 83m
Mass: 26171.4 (Blocks: 252459)
Decks: 6
Power: 20295310.4 (1801752.7 e/sec)
Thrust: 15416.8; Power Cons: 11842 (Blocks: 11842)
Overdrive Computer (1708 Blocks)
Stop Computer (2429 Blocks)
Shields: 714052 (87741 s/sec)
Crew Compliment: 107
Weapons Systems:
Onboard-
-Two Antimatter/Ion Cannons (Combined Total 1156 Antimatter modules; supported by 1028 Antimatter modules, effected by 1254 Ion modules)
-Two Primary Antimatter Cannons, Eight Secondary Cannons (Combined Total 1094 Antimatter modules; supported by 916 Antimatter modules; effected by 980 Overdrive modules)
-One d1000 Missile Launcher (586 d1000 modules; supported by 342 Antimatter modules; effected by 631 Overdrive modules)
Turrets-
-Three Type 1 Antimatter Batteries (229 Antimatter modules; supported by 194 Antimatter modules; effected by 130 Overdrive modules)
-Ten Type 2 Antimatter Batteries (28 Antimatter modules; supported by 26 Antimatter modules; effected by 35 Overdrive modules)
-Four Type 2 Antimmatter/EMP Batteries (28 Antimatter modules; supported by 26 Antimatter modules; effected by 35 EMP modules)
E-B9 Corvette
Forward
Aft
Computer Core Control Room (Deck 3)
Cargo Bay (Deck 5)
Cargo Bay Door
Engine Control Room (Deck 3)
Bridge (Deck 3)
Corridor (Typical)
Central Stairwell
Security Complex; Briefing Room & Armory (Deck 2)
Sickbay (Deck 3)
Crew Quarters (Typical)
Officer's Quarters (Typical)
Captain/VIP Quarters I (Two, Deck 1 Forward)
Captain/VIP Quarters II
Antimatter Cannon System Control Room (Deck 4)
Ion Cannon System & Torpedo Launcher System Control Room (Deck 5)
Dimensions:
Length- 228m
Height- 42m
Width- 83m
Mass: 26171.4 (Blocks: 252459)
Decks: 6
Power: 20295310.4 (1801752.7 e/sec)
Thrust: 15416.8; Power Cons: 11842 (Blocks: 11842)
Overdrive Computer (1708 Blocks)
Stop Computer (2429 Blocks)
Shields: 714052 (87741 s/sec)
Crew Compliment: 107
Weapons Systems:
Onboard-
-Two Antimatter/Ion Cannons (Combined Total 1156 Antimatter modules; supported by 1028 Antimatter modules, effected by 1254 Ion modules)
-Two Primary Antimatter Cannons, Eight Secondary Cannons (Combined Total 1094 Antimatter modules; supported by 916 Antimatter modules; effected by 980 Overdrive modules)
-One d1000 Missile Launcher (586 d1000 modules; supported by 342 Antimatter modules; effected by 631 Overdrive modules)
Turrets-
-Three Type 1 Antimatter Batteries (229 Antimatter modules; supported by 194 Antimatter modules; effected by 130 Overdrive modules)
-Ten Type 2 Antimatter Batteries (28 Antimatter modules; supported by 26 Antimatter modules; effected by 35 Overdrive modules)
-Four Type 2 Antimmatter/EMP Batteries (28 Antimatter modules; supported by 26 Antimatter modules; effected by 35 EMP modules)
E-B9 Corvette
Forward
Aft
Computer Core Control Room (Deck 3)
Cargo Bay (Deck 5)
Cargo Bay Door
Engine Control Room (Deck 3)
Bridge (Deck 3)
Corridor (Typical)
Central Stairwell
Security Complex; Briefing Room & Armory (Deck 2)
Sickbay (Deck 3)
Crew Quarters (Typical)
Officer's Quarters (Typical)
Captain/VIP Quarters I (Two, Deck 1 Forward)
Captain/VIP Quarters II
Antimatter Cannon System Control Room (Deck 4)
Now I’m sure the people who came up with the classification system put a lot of work and thought into it, and again, from a strictly game-play perspective I’m sure it makes a lot of sense. I just don’t think it works as well with role-playing ships, which is first and foremost what this was meant to be