Marauder

    Marauder 1.03



    Just under 4000 blocks, this is meant to be used as a pirate for those who prefer that pirates be an actual challenge. This ship is hard to see, wickedly fast, and tears through a ten block deep advanced armor target like it was butter. Worse, the standard 'spam swarmers' routine will be decidedly less effective versus a pirate that sports no less than eight anti-missile turrets.

    On the plus side for those who may go up against this thing, it is not much more heavily armored than a typical isanth, other than a bit of advanced armor on it's nose and cockpit, and it's shields are the typically modest of small ships, only 14K (it has an even smaller level of shield regeneration). If you can actually hit this thing with something other than swarmers, it will feel it.

    It has just one weapon, 600 blocks of overdrive enhanced cannon/cannon, and it has the power to sustain fire. If your shields go down, this thing will tear great gaping slices into you.
    Author
    Panpiper
    Downloads
    825
    Views
    825
    First release
    Last update
    Rating
    4.75 star(s) 4 ratings

    More resources from Panpiper

    Latest updates

    1. Now with a functioning jump inhibitor.

      Now with a functioning jump inhibitor.
    2. Point defense is now working! Thank you Mr Irksome.

      I made a very embarrassing newbie error when building the point defense. It was not working, not...
    3. A bit of greeble.

      A bit of extra non-functional decor. Makes it a little easier on the eye, and to see.

    Latest reviews

    Indeed a challenge!
    I took a look at the turret problem. Turns out that the main cannon computer wasn't connected to its corresponding barrel. I connected the ccoputer to its barrel on all the turrets and saved the design. then spawned in the new pirate muraders and they were all shooting down missiles. :)
    You mentioned something about turrets problems on your Corsair
    I looked at them too. They seem to be working. I have noticed that if you spawn a ship in as your own, you have to manually activate the turrets. but if they spawn is as AI, the AI will activate them itself. could that be the problem you are having?
    Anyway its a good ship and I look forward to seeing it spawn is amoungst my own collection of pirate ships
    Panpiper
    Panpiper
    Oh gods... I can't believe I made such a newbish error. Sigh...

    Thank you VERY much Mr Irksome, I REALLY appreciate your debugging my idiocy for me. :-)
    I decided to go head to head with just two of them vs my Defiant. Had the PD worked, I would have taken some serious damage.

    Needless to say, this guy is very effective. I tried to see how well I would do against them with my Jammer turned off. With Ion Effect, and 500K shields with 50K regen. two of them had my shields down to 60% before I could get the jammer turned back on.

    Awesome. lets hope pirate PD gets fixed soon :)
    lol first time I've seen something small and challenging uploaded.
    Keep up the good work.