Magnetar

    Magnetar 1.0


    So this is the Magnetar, a ship that led me to not build anything bigger.

    I decided to share this before the weapons update makes it obsolete so people can play around with it. The purchase price for the blueprint is a bit under the cash limit.

    The idea was to do a reasonably sized ship and see how much power I could get out of it, this is the result.

    Stats:
    Mass: 488387,2 (Blocks: 3992489)
    L: 165m H:333m W:107m
    Power: 38 832 996 693 (22 670 196,7e/sec)
    Thrust: 2307905,8
    Shields: 10 034 870 (131685 s/sec) 5,0 recovery

    Main Cannon
    1 142 097,9 DPS 1490,7 range

    Turrets:
    4x Deicide: 292 160,7 DPS 1950,4 range
    6x Anti-Fighter: 7637,9 DPS 607,5 range

    With all weapons firing the ship has a bit over 3 minutes of combat time before running dry. The idea behind the design was to outrange your general shotgun ships and bore trough to the core before they get to derp you.

    Internally the ship is fairly minimal, but it has directional gravity units for fast movement and fairly basic accomodations with a swimming pool and a conference room located on the observation areas.

    Cloak and jamming units are included for the lulz, but activating these will drain the power storage in about 15 seconds. They are in the back corners of the core room for easy removal.

    More bad pictures here: http://imgur.com/a/70Iet

    Proving grounds video Coming Soon™

    WARNING: Spawning this in single player is likely to cause your computer to derp for 15+ minutes loading it in.
    Author
    Daffor
    Downloads
    260
    Views
    327
    First release
    Last update
    Rating
    5.00 star(s) 1 ratings

    Latest reviews

    this ship is amazing! it has great detail and has more firepower than you will ever need :D.