The station is meant as an AI defense system for faction territory, the station is in fact not a station but a ship. The ship has no thrusters so it cannot be moved (Unless you attack thruster blocks to it prior to loading it in) but it has the aim ability of a ship. This allows the AI to look at an enemy ship but not chase it down and upset your defense grid.
Most large AI guns suffer from a huge problem...the AI's terrible aim, unless the server has increased the AI accuracy the default aim is terrible, and means it probably wont ever hit its target at long ranges. I created a system intended to help counter that issue, using a logic circuit connected to the weapons and area activator block (Stretched 2000 meters in front of the cannon's output point) the station now uses the Bobby AI to look at a target, but instead of firing willy nilly the cannon will only fire when the target has passed in front of the firing line. I have not yet tested the system in an actual AI fight, however the concept is sound and if all else fails, you can disable the Logic system and make it manual fire.*
On both the top and bottoms the station also has point defense turrets specifically made for shooting down missiles. I tested them myself and yes they can target a very large area around the station, the only blind spots are right above each turret and right up against the station.
The M.A.C. station main cannon stats are:
Weapon 1 (first )Cannon-Damage Beam-Ion: 4200/4200/4200
-Damage: 126,000
-Pwr Consumption: 1,260,000
-Range: 2000
-Reload: 3 seconds
Weapon 2 (second) Cannon-Damage Beam-Punch Through: 4200/4200/4200
-Damage: 126,000
-Pwr Consumption: 1,260,000
-Range: 2000
-Reload: 3 seconds
Now keep in mind that the ION damage is roughly doubled when hitting shields and reduced to 0 when hitting armor blocks. But the second cannon does that much damage against both shield and hull. The average damage against the shields if both shots where to hit but not bring them down would be 378,000dmg....and that's every 3 seconds.
*WARNING Disableing the logic systems or disconnecting them from the Weapons computer will cause the weapons to become unlinked from the computer it's self, you will need to delete the weapons computer and replace it and then re connect it to the weapons.
Most large AI guns suffer from a huge problem...the AI's terrible aim, unless the server has increased the AI accuracy the default aim is terrible, and means it probably wont ever hit its target at long ranges. I created a system intended to help counter that issue, using a logic circuit connected to the weapons and area activator block (Stretched 2000 meters in front of the cannon's output point) the station now uses the Bobby AI to look at a target, but instead of firing willy nilly the cannon will only fire when the target has passed in front of the firing line. I have not yet tested the system in an actual AI fight, however the concept is sound and if all else fails, you can disable the Logic system and make it manual fire.*
On both the top and bottoms the station also has point defense turrets specifically made for shooting down missiles. I tested them myself and yes they can target a very large area around the station, the only blind spots are right above each turret and right up against the station.
The M.A.C. station main cannon stats are:
Weapon 1 (first )Cannon-Damage Beam-Ion: 4200/4200/4200
-Damage: 126,000
-Pwr Consumption: 1,260,000
-Range: 2000
-Reload: 3 seconds
Weapon 2 (second) Cannon-Damage Beam-Punch Through: 4200/4200/4200
-Damage: 126,000
-Pwr Consumption: 1,260,000
-Range: 2000
-Reload: 3 seconds
Now keep in mind that the ION damage is roughly doubled when hitting shields and reduced to 0 when hitting armor blocks. But the second cannon does that much damage against both shield and hull. The average damage against the shields if both shots where to hit but not bring them down would be 378,000dmg....and that's every 3 seconds.
*WARNING Disableing the logic systems or disconnecting them from the Weapons computer will cause the weapons to become unlinked from the computer it's self, you will need to delete the weapons computer and replace it and then re connect it to the weapons.