Here is my first submission for the Official Fleets Build Contest.
* UPDATE * - Missing Interior and wall fixed
* UPDATE * - Added Spoiler with pics from Logic view
* UPDATE * - Added Video Demo of Launch Bays
4 Ship designs
SKMR (Skimmer) Fighter
Drone Fighter
Bomber
Carrier with 8 SKMR Fighters
SKMR (Skimmer) Fighter
Light in every way with only rapid cannons.
Drone Fighter
Can replace the SMKR in the carrier.
A little more armed and shielded than the SKMR.
Bomber
A long range ship for bombing missions
Best escorted by fighters or supported with a carrier.
Has quaters for a crew of 2.
Carrier
Able to carry 8 Fighters, Drones or a mixture.
Has a shuttle for transport or repair of external hull.
Has Bridge, Quaters, Bathroom, Bar/Mess and Cargo areas at the rear.
Can accomodate a crew of 26-45.
6 bridge
8 pilots
8-16 pit crew/engineers
3-6 officers
1 Bar tender/cook
By the way, when using it with fleets. If you recall and fighters don't trigger the bay door to open and get stuck on the rail against the door. Just wait for the reset that ejects the fighter from the rail so it can be recalled again. Should be automatic.
Video Demo of the Launch Bays without fighters docked.
* UPDATE * - Missing Interior and wall fixed
* UPDATE * - Added Spoiler with pics from Logic view
* UPDATE * - Added Video Demo of Launch Bays
4 Ship designs
SKMR (Skimmer) Fighter
Drone Fighter
Bomber
Carrier with 8 SKMR Fighters
SKMR (Skimmer) Fighter
Light in every way with only rapid cannons.
Drone Fighter
Can replace the SMKR in the carrier.
A little more armed and shielded than the SKMR.
Bomber
A long range ship for bombing missions
Best escorted by fighters or supported with a carrier.
Has quaters for a crew of 2.
Carrier
Able to carry 8 Fighters, Drones or a mixture.
Has a shuttle for transport or repair of external hull.
Has Bridge, Quaters, Bathroom, Bar/Mess and Cargo areas at the rear.
Can accomodate a crew of 26-45.
6 bridge
8 pilots
8-16 pit crew/engineers
3-6 officers
1 Bar tender/cook
By the way, when using it with fleets. If you recall and fighters don't trigger the bay door to open and get stuck on the rail against the door. Just wait for the reset that ejects the fighter from the rail so it can be recalled again. Should be automatic.
Video Demo of the Launch Bays without fighters docked.