(screenshot of RC2 in combat livery)
(screenshot of RC1 which lacked missiles and some detailing)
The ship's core design is just the Kabar Salvager shell re-purposed as a pirate station skirmisher. The power, engines and weapons systems are based on older revisions but still pack a wallop. This is a Release Candidate, meaning that detailing was never finalized altho the desired stats and weaponry were already functioning.
In comparison to the Kabar Salvager the Battleship version only boasts moderate boosts to the shielding, power systems and engines. The real added value is in the amenities and actual hard weaponry. It still has the 'box full of salvagers' look but breaks it up a bit with some sort of attempt at external detailing. Tho still functional the ship is a curiosity if nothing else. Perhaps useful for reverse engineering by new comers to starmade.
Here's a list of 'features':
-Main beam canon (intended to carve apart defeated bases)
-1 basic locking missile array (best used on small targets)
-10 SR7 make 'Classic Turrets mk2' (anti-fighter and anti-turret capable)
-Dockable AMC array (for destroying faction modules)
-Internal detailing (Crew and troop quarters, flight deck, docking bay)
-3 docked vessels in bay (Two starseed mk2 fighters and a caraway micro shuttle)
-1 externally docked light fighter (Kater/Qatar class SR7 variant)
The layout is fairly simple with the main entrance being the aft docking bay. From the docking bay there's access to the docked AMC array under the steps that lead into the crew deck. The aft of the crew deck has a communal washroom on the port side and access to the upper decks on the starboard side. The upper deck access leads to a large unused aft section, the core room and the medbay On the medbay deck is a second set of steps and an airlock leading out to the externally docked fighter. The main set of access steps ends finally on the flight deck.