I didn't think it was going to be an easy task to refit this ship for a better Slave One.. I was wrong.
This version of Jango's ship is quite Cool in my opinion and the upgrades were not so hard to do as I had thought.
Stats:
Mass: 304.4
Length: 16m
Width: 27m
Height: 36m
Power: 219403(16793.2e/sec)
Thrust: 316.4 pc 136
Turning: x 1.7 y 1.5 z 2.1
Shields: 8650(682s/sec)
Weapons:
Twin rapid fire blaster cannons upgraded with explosive effect and somehow they fire a lot faster than before with less energy drain. They now can fire continuously unless radar jamming is on.
Twin fire ion missiles.
Twin fire explosive warheads, these lock on and make big holes.. be sure to fire the ions first.. they drop Shields well.
Cluster missiles.. be careful with these, they target friends or foe's alike it seems.. angry traders is not fun.
This version also has essentially a bomb strapped to it's... aft. This weapon has not been tested but in theory it should work.. or blow off the back part of the ship.
It's a drone armed with a damage pulse.. just one. So.. if the AI attempts to get into range to use it.. the rest of the drone craft is disintegrators.. it's just a theory. Hopefully you all can have fun with it.
Systems:
2 additional jump seats for added crew.
Medical station.
Scanner.
Salvage cannon.
Storage.
Radar jamming Permajam.
Jump drive.
I would advise adding a gravity module as well.. or wait for my revised version, if you entend to carry crew.. otherwise.. they will get jettisoned into space when you launch.
I have been informed the method for this is F target your crew member then admin command, which is:
enter /creature_enter_gravity
To bad we cannot as of yet make them sit.
Feedback is most welcome, in fact, appreciated.
Hope you all enjoy it. Keep playing Starmade.
View attachment 5898
This version of Jango's ship is quite Cool in my opinion and the upgrades were not so hard to do as I had thought.
Stats:
Mass: 304.4
Length: 16m
Width: 27m
Height: 36m
Power: 219403(16793.2e/sec)
Thrust: 316.4 pc 136
Turning: x 1.7 y 1.5 z 2.1
Shields: 8650(682s/sec)
Weapons:
Twin rapid fire blaster cannons upgraded with explosive effect and somehow they fire a lot faster than before with less energy drain. They now can fire continuously unless radar jamming is on.
Twin fire ion missiles.
Twin fire explosive warheads, these lock on and make big holes.. be sure to fire the ions first.. they drop Shields well.
Cluster missiles.. be careful with these, they target friends or foe's alike it seems.. angry traders is not fun.
This version also has essentially a bomb strapped to it's... aft. This weapon has not been tested but in theory it should work.. or blow off the back part of the ship.
It's a drone armed with a damage pulse.. just one. So.. if the AI attempts to get into range to use it.. the rest of the drone craft is disintegrators.. it's just a theory. Hopefully you all can have fun with it.
Systems:
2 additional jump seats for added crew.
Medical station.
Scanner.
Salvage cannon.
Storage.
Radar jamming Permajam.
Jump drive.
I would advise adding a gravity module as well.. or wait for my revised version, if you entend to carry crew.. otherwise.. they will get jettisoned into space when you launch.
I have been informed the method for this is F target your crew member then admin command, which is:
enter /creature_enter_gravity
To bad we cannot as of yet make them sit.
Feedback is most welcome, in fact, appreciated.
Hope you all enjoy it. Keep playing Starmade.
View attachment 5898