GRN Mercury Mk1
Grafian Industries is proud to present: a workhorse, assault corvette ready to take and deliver a Beating(with a capital B)! Ever saw a complete pirate fleet get wiped out with a single pull on your weapon trigger? After using our newest addition to the GRN fleet, you will. Named after the infamous Freddy Mercury, the GRN Mercury Mk1 stands for smooth, yet effective flying. Stronger than you might suspect at first - and fast enough to get away from an enemy you underestimated.
Use with caution! The Mercury was designed as a lone ranger, as such it is equipped with Heat-Seeking Missile batteries. They do NOT discriminate between friendly and hostile ships.
PRICETAG: C 7.809.398
Technical Jibberish:
Mass: 829,0 (Total blocks: 8.076,0)
L: 59M, H: 15M, W: 21M
Power: 490.401,0 (Regen.: 110.120,2 e/sec)
Shields: 19.474,0 (Regen.: 231,0 s/sec) (R/C: 42/400)
Weapon Systems:
2X Fused Heat-Seeking Board Missile Battery (FH-SBM Battery)
Support System: Missile System 100%
Effect System: Explosion Effect 100%
Damage/missile:101,2 Total Damage Of: 2X 1.821,60 Total Blocks: 18 each
Great for those pesky pirates! Beware: They don't discriminate between friend or foe!
2X Punch Through Fused Ray System (PTFR System)
Support System: Missile System 100% <-- Will be switched in Mk2, too something more effective
Effect System: Explosion Effect 100%
Damage/tick: ? Total Beam Modules: 2x 48 Modules
1X Lock-On Smart Missile Battery (LOSM Battery)
Support System: Damage Beam System 100%
Damage/missile: 24.300,0 (!)
Take out a foe, with on blow! Killer sniper Battery, that can operate from a safe distance of 9KM!
2X Lock-On Missile Turrets (LOM Turret)
Damage: 2X 3.600,0
Too slow to take out the tiny ones? Let the AI handle it!
1X Jump Drive
1X Radar Jammer
Grafian Industries is proud to present: a workhorse, assault corvette ready to take and deliver a Beating(with a capital B)! Ever saw a complete pirate fleet get wiped out with a single pull on your weapon trigger? After using our newest addition to the GRN fleet, you will. Named after the infamous Freddy Mercury, the GRN Mercury Mk1 stands for smooth, yet effective flying. Stronger than you might suspect at first - and fast enough to get away from an enemy you underestimated.
Use with caution! The Mercury was designed as a lone ranger, as such it is equipped with Heat-Seeking Missile batteries. They do NOT discriminate between friendly and hostile ships.
PRICETAG: C 7.809.398
Technical Jibberish:
Mass: 829,0 (Total blocks: 8.076,0)
L: 59M, H: 15M, W: 21M
Power: 490.401,0 (Regen.: 110.120,2 e/sec)
Shields: 19.474,0 (Regen.: 231,0 s/sec) (R/C: 42/400)
Weapon Systems:
2X Fused Heat-Seeking Board Missile Battery (FH-SBM Battery)
Support System: Missile System 100%
Effect System: Explosion Effect 100%
Damage/missile:101,2 Total Damage Of: 2X 1.821,60 Total Blocks: 18 each
Great for those pesky pirates! Beware: They don't discriminate between friend or foe!
2X Punch Through Fused Ray System (PTFR System)
Support System: Missile System 100% <-- Will be switched in Mk2, too something more effective
Effect System: Explosion Effect 100%
Damage/tick: ? Total Beam Modules: 2x 48 Modules
1X Lock-On Smart Missile Battery (LOSM Battery)
Support System: Damage Beam System 100%
Damage/missile: 24.300,0 (!)
Take out a foe, with on blow! Killer sniper Battery, that can operate from a safe distance of 9KM!
2X Lock-On Missile Turrets (LOM Turret)
Damage: 2X 3.600,0
Too slow to take out the tiny ones? Let the AI handle it!
1X Jump Drive
1X Radar Jammer