The GFW Asp is a light fighter built to specification for the Next Generation Fighter competition.
Statistics
Mass : 300 (w/rails)
Length/Height/Width : 45m / 7m / 41m
Power : 151,995 (27,985 +e/sec)
Thrust : 349 (7066 -e/sec)
Shields : 20,500 (1,012 +s/sec, 1,012 -e/sec)
Structure HP : 111,335
Armor HP : 117,000
Armaments
Twin Anti-Matter Cannons
Armoring
The vessel has been designed with high maneuverability dogfighting in mind and as such, has been reinforced with heavy forward facing armor to allow a tactical advantage when trading fire with an enemy of similar mass.
To allow for this advantage, while remaining a low mass vessel, the keel and aft sections are relatively lightly armored. It is important to take this into consideration when maneuvering versus multiple enemies and preparing to take damage.
Utilities
To access the cockpit, there are switches to retract the canopy on the underside of the cockpit. Controls for the canopy and landing gear will be on your hotbar once you have taken control of the ship.
For pilot safety, please retract the canopy and pilot seat before exiting the core or you will find yourself ejected from the cockpit.
Statistics
Mass : 300 (w/rails)
Length/Height/Width : 45m / 7m / 41m
Power : 151,995 (27,985 +e/sec)
Thrust : 349 (7066 -e/sec)
Shields : 20,500 (1,012 +s/sec, 1,012 -e/sec)
Structure HP : 111,335
Armor HP : 117,000
Armaments
Twin Anti-Matter Cannons
- Secondary : Cannon 75% / Tertiary : Piercing 75%
- 980 DPS / 227.5 damage/projectile with 3 block penetration
- Secondary : Missile 20% / Tertiary : Punch Through 100%
- 3300 damage/missile (4 missiles/reload)
Armoring
The vessel has been designed with high maneuverability dogfighting in mind and as such, has been reinforced with heavy forward facing armor to allow a tactical advantage when trading fire with an enemy of similar mass.
To allow for this advantage, while remaining a low mass vessel, the keel and aft sections are relatively lightly armored. It is important to take this into consideration when maneuvering versus multiple enemies and preparing to take damage.
Utilities
- Radar Jammer
- Medical Unit
- Faction Unit
- Port/Starboard Docking with docking cameras
- Canopy / Landing gear warning lights
To access the cockpit, there are switches to retract the canopy on the underside of the cockpit. Controls for the canopy and landing gear will be on your hotbar once you have taken control of the ship.
For pilot safety, please retract the canopy and pilot seat before exiting the core or you will find yourself ejected from the cockpit.