Frigate class Talon

    Frigate class Talon 2015-09-02

    Je vous présente la frégate Talon! C'est un vaisseau équilibré entre le RP et l'optimisation; Principalement pour le support et l'exploration c'est le vaisseau parfait si vous voulez abaisser rapidement un bouclier adverse.

    Ceci est le résultat d'un SpeedBuild de 2h tout en improvisant et en laissant courir mon inspiration le design est finalement plutôt réussit, sans trop de détails mais tout de même charmant:





    Jetons un œil à l'intérieur: Ceci est le hangar avec au fond la salle du ship core qui contient les ordinateurs de bords.



    Les réacteurs sont simples mais le design possède quand même un bon relief sans que cela sois trop chargé.



    Parlons Stats:

    Taille : 159/59/53
    Power : 6 350 000/ 250 000s
    Thrust : 2959
    Shield : 510k /31k s

    Armement:

    - 1 lance missile Dard = 1 880 000 dps
    - Quadruple canon laser ION = 2921 dps

    English:

    I present the frigate Talon ! It is a balanced ship between the RP and optimization ; Mainly for the support and exploration is perfect if you want to ship quickly lower an opponent's shield.

    This is the result of a SpeedBuild 2h while improvising and letting run my design inspiration is ultimately more successful, without too much detail but still charming :






    Let's take a peek inside : This is the shed with the bottom of the room that contains the core ship board computers .




    The reactors are simple but the design still has a good terrain without this be too loaded.




    Stats speak :

    Size: 159/59/53
    Power : 6.35 million / 250 000s
    Thrust : 2959
    Shield : 510k / s 31k

    armament:

    - 1 missile launches Dard = 1 188 000 dps
    - Quadruple laser cannon ION = 2921 dps

    Enjoy and comment :)
    Author
    Guimleu68
    Downloads
    339
    Views
    580
    First release
    Last update
    Rating
    3.50 star(s) 2 ratings

    Latest reviews

    Seriously one of the best interiors I've seen, well done. but like Olxinos review mentioned the exterior is just bland and nothing special
    The design isn't bad, even though it might be a bit bland (in 2 hours though, you don't really have time for anything more complicated).

    I think the weapons could be improved:
    - The missile's damage is great (especially for a ship of this size), however it isn't a smart missile (it would probably benefit from a beam or missile secondary effect) and with such high damage, a tertiary effect such as ion (not 100%, 50% maybe?) would probably make it far more efficient if the opponents' shields have not been depleted yet (while still being able to destroy a couple dozens of blocks when the shields are down)
    Also don't forget that point defense turrets are now much more efficient than before, one missile alone isn't likely to touch a well-protected ship. Not to mention that the missile pumps more than 90% of the total energy of the ship (more on that later).
    - This ships seems to rely too much on his missile, the cannons can't destroy armored blocks efficiently due to the high ion effect (the master/slave ratio also exceeds 100%!!! and it's a double cannon, not a quadruple cannon... in fact, maybe you didn't want to slave the cannons?)

    The damage you listed isn't the DPS (damage per second) but DPH (damage per hit), the cannons' dps is actually ten times higher (fortunately, 3000/s sounds a bit weak for a ship of this size), I also suspect the ion effect not being properly taken into account (which would make the dps 20 - rather than 10 - times higher... as long as you're hitting shields) but I can't be sure: I didn't test it against an actual target (or calculated the damage by hand)

    Although the energy capacity is respectable for a ship of this size, the energy regeneration seems quite mediocre: it is barely enough for the ship to move (btw, the thrust you listed isn't consistent with your screen, I also like ships a bit more responsive, but I guess 1:1 is fine), and the energy replenishes so slowly that the missile cooldown ends before you get the necessary energy to fire another (without firing the cannons or moving). Of course, for big ships, energy systems might be problematic, but in the current state, just 4 lines of 150 reactors should give you roughly 100ke/s more than what you currently have). I think you could largely improve

    I won't say anything on the shields/armor as I don't know whether these numbers are high or low compared to other ships of this size.

    (I would also put the french version after the english version, maybe in spoiler boxes; je n'ai rien contre le français, mais ça reste un site anglais, la majorité des gens attendent de l'anglais ici, si la première phrase qu'ils voient est écrite dans un langage qu'ils ne connaissent pas, ils vont certainement fermer la page)

    Overall, that ship has many flaws, but it's still nicely built for 2h.