Docks within a 7L x 7W x 10H rectangle and is designed to simply dock to your ship ready to go. You will likely need to adjust the launch rails to conform with your ship's dimensions. It has two main parts - the launching system and the escape pod itself. Along with adjusting the length of the launch rails, I also frequently add a blast panel to cover the launch tube opening.
The launching system docks to the ship, and has the launch tube and a set of double doors. When you launch the escape pod, these doors will close to maintain the ship's seal from the vacuum of space. A red light will turn on in the tube, as well, to let everyone know that the escape pod is gone. The doors are completely automatic and cannot be opened in the absence of the pod. The launching system has some minor shielding to help protect it from random hits.
The escape pod is capsule shaped. Once you step inside and press a button, the capsule door closes behind you (as well as the launcher doors,) your gravity is switched to that of the pod, and it is launched out of the tube. A beacon light begins flashing on the outside. The inside has a couple of seats, a storage locker, and medical kit. The ship core is accessible so that you can operate the jump drive, and there is a small amount of thrust to return to the launcher or perhaps aim the pod towards the nearest planet.
You should charge the jump drive as soon as possible so that it is ready upon ejection.
If you have problems with wireless logic, please notice that the wireless blocks are located above the doors of the capsule and launcher. The pod should be the control block.
The launching system docks to the ship, and has the launch tube and a set of double doors. When you launch the escape pod, these doors will close to maintain the ship's seal from the vacuum of space. A red light will turn on in the tube, as well, to let everyone know that the escape pod is gone. The doors are completely automatic and cannot be opened in the absence of the pod. The launching system has some minor shielding to help protect it from random hits.
The escape pod is capsule shaped. Once you step inside and press a button, the capsule door closes behind you (as well as the launcher doors,) your gravity is switched to that of the pod, and it is launched out of the tube. A beacon light begins flashing on the outside. The inside has a couple of seats, a storage locker, and medical kit. The ship core is accessible so that you can operate the jump drive, and there is a small amount of thrust to return to the launcher or perhaps aim the pod towards the nearest planet.
You should charge the jump drive as soon as possible so that it is ready upon ejection.
If you have problems with wireless logic, please notice that the wireless blocks are located above the doors of the capsule and launcher. The pod should be the control block.