- Game version
- -
DEPRECATED: Refer to the Model II detector instead.
This will output a logic signal when either turret interrupts the motion of its carriage by rotating towards a forcefield. If this occurs twice in relatively short succession, the system will consider an enemy to be present. Time to confirm an enemy presence may vary; current estimates suggest a minimum of 3 seconds. It will remain on until about 5 seconds after it stops detecting an enemy. It is intended to be docked to another ship or station, with the console separated and placed elsewhere, or replaced altogether by a custom-built one.
The yellow hazard armor outlines areas which must not be blocked; any block within the inner edge of these outlines is likely to impede the function of the sensor.
Dimensions:
13L 10H 15W
Mass w/ rails: 32.05001
The example console it is packaged with shows how its outputs can be interpreted. It will output up to three "alert" signals, depending on status.
This will output a logic signal when either turret interrupts the motion of its carriage by rotating towards a forcefield. If this occurs twice in relatively short succession, the system will consider an enemy to be present. Time to confirm an enemy presence may vary; current estimates suggest a minimum of 3 seconds. It will remain on until about 5 seconds after it stops detecting an enemy. It is intended to be docked to another ship or station, with the console separated and placed elsewhere, or replaced altogether by a custom-built one.
The yellow hazard armor outlines areas which must not be blocked; any block within the inner edge of these outlines is likely to impede the function of the sensor.
Dimensions:
13L 10H 15W
Mass w/ rails: 32.05001
The example console it is packaged with shows how its outputs can be interpreted. It will output up to three "alert" signals, depending on status.
- Yellow Alert: Only relevant if the console is a significant distance (numerous sectors) away from the sensor, or if the sensor's sector is otherwise unlikely to be loaded. This is just a clock passing through both console and sensor, to detect whether or not the sensor is loaded.
- Orange Alert: Occurs when an error is detected (which is either A: a random malfunction, or B: an enemy detected, which will soon be confirmed, if so). This can also be used as an "enemy confirmed" signal, if you're satisfied with the risk of it being a malfunction (which will sometimes occur, primarily due to the orientation of some rail components resetting randomly), rather than an actual enemy.
- Red Alert: Enemy detected and confirmed. Time to do something about that.