Commodores Pocket Battleship

    Commodores Pocket Battleship 1.0

    After spending a lot of time in ships that could only use a few turrets at any time, I designed a ship that can concentrate fire with all turrets and main weapons on a target directly in front. The screenshots are from before the weapons update, but not much has changed (externally).



    Blocks: 271897 (Mothership only)
    Rest of stats: Changing every patch

    I have just fitted this ship with many of the new weapon systems, with easily accessible computers to make combining as simple as possible. It lacks pulsators, but they are really not that useful. The turrets use lockon missiles, to ensure hits on faster moving targets, and antimatter cannons, but can easily be switched to different combinations as well.

    Rear/Underside. Escape pods visible:

    The two fighters are basically identical, but have different combinations of weapons, one has shotgun antimatter cannons, and damage beams, the other has lockon missiles and normal antimatter cannons. They also have a nice cockpit view.



    The fighters are docked upside down (with appropriate gravity), so that they face outwards, allowing you to jump in, undock, use docking beam to open hangar, and get into the fight as fast as possible.



    The interior is mostly octagonal, with very time consuming octagonal sloped tunnels, for access to the hangars. All areas have airlocks, so roleplayers will be able to ensure they don't suffer vacuum exposure.


    There is also a glass dome observation area, and a gravity lift to get there.

    Some yummy food (grass, leaves, dirt, purple vine stuff etc):


    Cockpits provide a clear view, and in the event they are all destroyed, the core's viewpoint is adequate for taking your revenge on whoever blasted off the cockpits.
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