Another small ship I made a while ago. It packs a big punch for its size, also has a good thrust to weight ratio.
Its shields are good but don't expect to last long in a fight. I've put the jump drive on a good location so you should be able to get out once they start hitting your hull.
The central sphere, that contains the ship core, consists of almost solid advanced armor so it will last for a while against non piercing weapons.
Unfortunately, the way missiles work, it is very vulnerable against explosives or punch through weapons. I would advise you to adjust the turrets so they are anti missile, giving you a bigger chance to avoid missiles. Using the on-board radar jammer should protect you against those nasty lock on missiles too, at least from a distance.
Stats:
Its shields are good but don't expect to last long in a fight. I've put the jump drive on a good location so you should be able to get out once they start hitting your hull.
The central sphere, that contains the ship core, consists of almost solid advanced armor so it will last for a while against non piercing weapons.
Unfortunately, the way missiles work, it is very vulnerable against explosives or punch through weapons. I would advise you to adjust the turrets so they are anti missile, giving you a bigger chance to avoid missiles. Using the on-board radar jammer should protect you against those nasty lock on missiles too, at least from a distance.
Stats:
- 5.5 million power storage with 1 mil regen/s (thanks @aceface for noticing the typo)
- 18 000 thrust versus 8500 mass
- 620 000 shield HP with 17800 regen/s
- Length: 147m Width: 79m Height 31m
- 4 long range, lock-on missiles with explosive. 25 000 dps and each missile capable of leaving a large hole.
- 4 fast firing cannons with punch through. 44 000 dps.