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    Auto Cannon (8 Barrel) Logic Driven 2016-04-08

    The clock on this is not particularly efficient or interesting, and the input system is a bit strange.

    In my opinion, this is a fairly lackluster (not bad, but not interesting) idea, with an okay, but substandard execution. I think the steps to making this a better piece of logic would be to;

    1) Use a rotor clock to fire the weapons rather than a loop of rails.
    2) Make it so that the button the inner ship remote goes into goes back into the inner ship remote. This would give a bit more of an indication that it's a toggle rather than a switch.
    3) Use rail speed to control the clock turning on/off rather than the position of the rail. This reduces latency between when you try to turn it off and when it actually does.
    Bladeriker
    Bladeriker
    Thank you for the input. I was originally going for a Vulcan/Mini gun design, but ran into issues. So I applied Occam's razor and went from there.

    Again thank you for the input :)