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    AMS-02 "Ezekiel" 2015-05-12

    Ever wanted to destroy federation battleships with ease? Or maybe gas a colony? Commit war crimes? Now with the AMS-02 Ezekiel, you can do all that and more - IN STYLE!


    Comes with 6 animated poses! Wow! That's five more than one!

    The primary body of the zeke only has a meager 12k shields; however, the STURMSHIELD has a whopping 50k! And is made of advanced armor! Use the sturm shield to take fire that would otherwise destroy your mobile suit.




    For armaments, the zeke has a K19 Frag Pistol (pictured below) and two double Raketenjager launchers (picture below below)



    Want to aim your pistol? No problem! Use the 250m sight logic button to make a red forcefield appear; things behind the forcefield get dead! IMPORTANT NOTE: ironsight and shield cannot be used at the same time. Sorry.

    Missiles getting you down? Your head is actually a PD turret! Laugh as the missiles coming to destroy your noble MS are shot down with ease. Or scream because they broke through your missile defense and you are now dying.




    Finally, the zeke has an overdrive unit, to let your outrun/catch up to fleeing ships/mobilesuits/lovers/newtypes/stupid bullshit metal aliens coming to plant flowers on the moon! What a whombo combo!



    I included logic in the arms that would make them swing outwards, rather than just forward and backwards. However, you're going to have to do some rebuilding around the shoulders to make that work.
    Author
    Comr4de
    Downloads
    375
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    645
    First release
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    Rating
    4.50 star(s) 2 ratings

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    I liked it, the suit is quite mobile indeed. The logic felt a little clunky though, have to click twice to move the arm once, feel like that could be improved with a couple buttons and a NOT. Buttons are very handy for wireless logic rotor contraptions I've found., would recommend.

    Monoeye/10
    Comr4de
    Comr4de
    Thanks! The logic clunkiness is a limitation from the engine. I'm looking into a way to get around it. The issue is that the logic remotes perform like activation modules, rather than buttons.
    The launchers will make short work of most things in it's weight class. there is a bit of tactical play required in manuevering yourself in a position where your shield can eat attacks, usually walked/flew away missing an arm. The overall shape could use some smoothing to make it less boxy, but overall a unique and fun mech. Would knock you for using a filthy monoeye, but the head can easily be modified for the superior feddy equivalent.
    Comr4de
    Comr4de
    I'll IGNORE that last comment, sieg zeon.