This is a brilliant concept, and built to exquisite standards. I expect that this may well 'someday' be the way to build PD turrets. Sadly this is hampered by a few things right now. One is the potential lag induced on multi-player servers by the collision detection that would be imposed by turrets such as these. The other is the sad fact that in my own testing of this build, the other bobbies were not firing their weapon, despite apparently being active. Five stars for design excellence though. Maybe this is a current bug?