This is my current best design for a cube-shaped Power Generator, generating 2M e/s, using a *rails* clock.
Actual power transfer will be less, due to power consumption of the power transfer modules themselves, and because it's better to generate a bit more then you transfer, so you don't run out of power, and because a rails clock doesn't give you very precise timing.
It hasn't been "battle-tested" yet. I'm hoping the rails clock will be more reliable then a delay-based clock.
It's not quite a cube due to the sticking out docked entity, but if you add a layer of shield generator, shield capacitor, and armor, which you might want to do if the generator is external (a requirement on the server I am on), you get a real cube shape.
It it probably not the best design, but I haven't seen anything quite like that here, and so thought that it might help giving someone a head-start.
Constructive comments are welcome, but I must admit that I had not success using those fancy power-block placement patterns, and telling me to do that won't help at all.
Actual power transfer will be less, due to power consumption of the power transfer modules themselves, and because it's better to generate a bit more then you transfer, so you don't run out of power, and because a rails clock doesn't give you very precise timing.
It hasn't been "battle-tested" yet. I'm hoping the rails clock will be more reliable then a delay-based clock.
It's not quite a cube due to the sticking out docked entity, but if you add a layer of shield generator, shield capacitor, and armor, which you might want to do if the generator is external (a requirement on the server I am on), you get a real cube shape.
It it probably not the best design, but I haven't seen anything quite like that here, and so thought that it might help giving someone a head-start.
Constructive comments are welcome, but I must admit that I had not success using those fancy power-block placement patterns, and telling me to do that won't help at all.