I am so impressed with the direction this game seems to be taking. I don't post often, but I've been playing and following the development since Corneroids died. Way to go Schine!
I was thinking, could the cargo system, quarters system, and the teleport pads be used together to beam small amounts of cargo ship to ship? It's something Star Trek does all the time and it could be very useful in more spontaneous player trading, especially before they/their faction has the giant freighters, factories and other infrastructure to do industry on a larger scale, or in situations where you don't trust the other party enough to dock up. Just have it so a transporter room quarter containing both teleporter pads and a cargo area could beam a limited amount of cargo to any ship with a transporter room that contains a cargo area. There could be an option in the transport computer interface that lets you toggle receiving on and off. Of course this would be balanced so that it is an extra option to players, and much less efficient than whatever the normal process of cargo transfer becomes.
Actually having even finer control of receiving with transporters in general could be a good thing. Someone may want to purposely allow transport of a player outside their faction to a designated transporter room quarter in their ship, perhaps one adjoining a conference room, reception area or maybe a well defended room with an NPC security detail. It could allow for a lot of interesting interactions. You are free to beam aboard with your peace offering Ambassador Dave!
I was thinking, could the cargo system, quarters system, and the teleport pads be used together to beam small amounts of cargo ship to ship? It's something Star Trek does all the time and it could be very useful in more spontaneous player trading, especially before they/their faction has the giant freighters, factories and other infrastructure to do industry on a larger scale, or in situations where you don't trust the other party enough to dock up. Just have it so a transporter room quarter containing both teleporter pads and a cargo area could beam a limited amount of cargo to any ship with a transporter room that contains a cargo area. There could be an option in the transport computer interface that lets you toggle receiving on and off. Of course this would be balanced so that it is an extra option to players, and much less efficient than whatever the normal process of cargo transfer becomes.
Actually having even finer control of receiving with transporters in general could be a good thing. Someone may want to purposely allow transport of a player outside their faction to a designated transporter room quarter in their ship, perhaps one adjoining a conference room, reception area or maybe a well defended room with an NPC security detail. It could allow for a lot of interesting interactions. You are free to beam aboard with your peace offering Ambassador Dave!