Read by Council Labels for All Weapon Slots

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    • Competition Winner - Small Fleets
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    • Legacy Citizen 9
    Just a small suggestion (maybe even just a bug fix).

    Currently, only the first set of 10 weapon slots in flight mode actually show the name of the module that is selected. I don't know if this is just a bug, but shouldn't all ten sets of ten slots show the labels, especially for logic? The extra slots were added to allow more in-ship controlled logic, but its pretty useless if you can't tell what most of the buttons do.
    I tried looking on the forums to see if this has been addressed, but I didn't see anything, . Maybe its just a bug the developers haven't been able to fix yet, but I wanted to bring it to their attention if they hadn't noticed it yet (was too lazy to make a whole bug report for such a small thing :p).
     
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    nightrune

    Wizard/Developer/Project Manager
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    • Thinking Positive
    On the implementation side these could just be attached to the slots for the player, and saved locally to save on net upload and download.

    Spawning the blueprint could simply add this for the player locally.
     

    Keptick

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    I'm fairly certain that it's a bug. In any case, I already submitted a bug report for it a few days ago :P