Version: 0.14 (single player)
Bug: Crashes almost every time I change (increase or decrease) the render distance setting ingame while an entity is loading in. Happens even if said entity is not in my line of sight. This only seems to happen during the initial loading period (which is always ectremely laggy btw), after that I can change it as much as I want and it won't crash.
Causes: This is from a purely theorical/non-programmer point of view. It seems like some parts of entities undergo the block conversion that came with the v0.14 update every single time I start up my single player game. Switching the settings in adition to the cpu melting initial load just completely crashed the game.
Bug: Crashes almost every time I change (increase or decrease) the render distance setting ingame while an entity is loading in. Happens even if said entity is not in my line of sight. This only seems to happen during the initial loading period (which is always ectremely laggy btw), after that I can change it as much as I want and it won't crash.
Causes: This is from a purely theorical/non-programmer point of view. It seems like some parts of entities undergo the block conversion that came with the v0.14 update every single time I start up my single player game. Switching the settings in adition to the cpu melting initial load just completely crashed the game.