automated weapons fire limited amount of times

    Joined
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    hi i was tinkering with astrotech beams on a looping logic and i noticed they fire of a sertain amount of time and then quit

    the only way to revive them is to rebuild the entire system or restart the universe

    and they fire a few times and quit again

    is this a bug ?

    or yet another limitation build in?
     
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    my bet is on bug. weapon computers shouldnt have a max count of firing. If you experience it again, pls send me or anyone from the starlaoder discord the log files so we can have a look
     
    Joined
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    thank you for the reply
    i think i found the problem

    i used to connect weapons to a looping circuit
    now you just tell it to be on or off and it fires on it own

    i still plugged it in a 0.5 sec looping activator
    removing that loop seems to fix the problem