lol nvmAre you sure this is the case? It's working just fine for me. Post the BP
I'm playing on the red shift server and discovered all my wireless connections were broken again after updating.Seems to be working after this patch or at least for me.
To assist relinking wireless connections I put them very close together when possible and when not have a display listing what its suppose to be connected to just encase.
I can confirm this 100%... Now It's not the BP (It was fixed on 0.19320), wireless links dissapear as soon as the ship is left on an inactive sector, which makes a pain to have multiple single-role ships. As soon as you travel a bit to do whatever with one, when you return you have to manually relink all wireless blocks by hand on the other.Which seem to lose their connection every time a sector despawns that has the ship in it (ie when a player logs out and the sector goes inactive).
Which seem to lose their connection every time a sector despawns that has the ship in it (ie when a player logs out and the sector goes inactive).
Oh great, those two quotes may be the final trail why we could not really reproduce this until now.I can confirm this 100%... Now It's not the BP (It was fixed on 0.19320), wireless links dissapear as soon as the ship is left on an inactive sector, which makes a pain to have multiple single-role ships. As soon as you travel a bit to do whatever with one, when you return you have to manually relink all wireless blocks by hand on the other.
P.S.: I wish to highlight that in my SP game, BP wireless work, and when I finish a session while on a ship (ie I shutdown client+server), when I start the game the next time, wireless links work correctly on it. The bug seems to be affecting only the "unloading" process when a sector (and its contents) are released from memory after the innactivity timer goes off.