block

    1. Achriel

      Read by Council Block ID workaround (for more colours)

      Admittedly how the code works is beyond me, but I thought I toss this out in case is was workable (pardon if it's a completely inane idea). I also realize it may be WAY too late in coding to make this change or already suggested (couldn't find it). Could the building blocks ID be separated...
    2. Jerry_Brinefield

      Bug The dissapearing block bug

      This bug happens to everybody on the server I play on, each time it's for different blocks, sometime multiple. Some blocks place fine, others don't, It's not lag. Here, Blue hull and blue standard armor wouldnt place but blue advanced armor would. Goes away on restart.
    3. Achriel

      Read by Council Pathing block (a new type of rail)

      So many applications for rails that are not straight lines, or right angles. So I was thinking perhaps we can use something like the 'tubes' that connect logic blocks to set a path for a docking module to follow (visible or not). Lets call it a 'Pathing block' in this description to keep it...
    4. Ephelemi

      Block Slices

      I will not write a big tower post about this as I think it is fairly simple and intuitive, as opposed to the way of fabricating armour at the moment. So what we have is the full block, the wedge, the tetra and hepta, and slabs. So it would seem obvious to me that if you have a full block, you...
    5. MacThule

      Breach Sensor

      A sensor/button block that would activate if ANY homogeneous, connected block was destroyed. E.G. A slab of grey standard armor loses a block to a cannon strafe, breach sensor activates, a linked blinky-light signal turns on in the cockpit (and in view of primary exterior cam :). Perhaps the...
    6. Celticdragon

      Core exit spawn block

      Just as the title suggests... Whenever you exit a core on smaller shuttle type vessels, it sometimes places you outside of the ship. My suggestion is a block that you can link to a core, and when you exit the core it will place you on the block its linked to.
    7. solarapple

      Star pickaxe cannon salvager 2015-12-05

      Blockiest ship I've made so far. Since I focused mainly on salvaging and less on looks it's kind of ugly (block shape) and has blank spaces in the back. It can carry cargo crates, though! Stats: 7.4k mass 101m long P/R 1mil/1.5mil S/R 59k/9k 11340(main 5670)size cannon salvager
    8. ephla442

      Trophy Sprites [CUSTOM BLOCKS] 1.0

      EPHLA INDUSTRIES NOTICE: FOR IMMEDIATE RELEASE ----- Ephla Industries is pleased to announce that we have been acquired by TransOrbital AeroSpace Telluric Technologies and will be heading up the ToastTech marketing and research division. With ToastTech's internal formation of the TTIGRA...
    9. P

      block creation? custom model? half block possibillities, request?

      hello, my name is Pirate_Ray / Avarus Lux, maybe some folks remember me from the mushroomfleet server, i return with the same question(s) i had back on the old website/forums; with the current (mod) system and available tools, would it be possible to create and insert a custom block with it's...
    10. Crimson-Artist

      Read by Schine Weapons Menu Improvements

      I've noticed that the weapons menu isn't as helpful as it could be. For instance if I have tons of weapon/system computers that all have their own slave it becomes confusing when u lose track or don't know what modules connect to what computer. For that matter the the menu only tells me the...